Here is my 6th Gods Unchained F2P Deck Guide, this time on Zoo Death. You can check out my collection of F2P deck guides here @meltysquid/gods-unchained-f2p-welcomecore-deck-guides. Leave a comment for the next decklist you want or any cards I should go over more.
Death is the hardest god to build for on a budget. The Welcome and Core cards are too situational and the card pool lacks enough cards with a common strategy to build a cohesive deck. The creatures are on the weak side and the spells are only good in specific circumstances. Your best bet is to run hyper-aggro Zoo Death with all the cheap creatures you have and hope you go first. I advise not to run a F2P death deck unless you are looking for a challenge.
Zoo Death is a hyper-aggressive deck that uses its cheap creatures to hit face hard and fast and finish off the opponent with reach from self-damage cards like Bombfly, Brimstone, and Soul Burn. The deck hopes to catch opponents with their guard down. It runs out of cards very quickly.
Strategy
God Power
For aggro Zoo Death always pick Soul Burn. You need the extra reach to close out games.
Blood Ritual isn't useful in this deck, and Neferu's Sacrifice is too slow at 3 mana.
Mulligan
Look for your strong cheap creatures like Skeleton Heavy and Void Banshee in the opener. You want creatures early to start beating in.
Mull away your late-game cards like Bombfly, Brimstone, and Possessed Acolyte. They are more useful later in the game.
Playstyle
The deck has one strategy, the face is the place. Use your creatures to hit the face as much as you can. Sometimes it is better to kill an opponent's creature if it keeps yours alive. Late game you can use Bombfly and Brimstone to get in the last couple of points of damage to finish off your opponent.
Generally, in the early game, you want to play cards to get tempo instead of spending mana on your god power. Later on, use your god power as much as you can so you don't waste all of your cards.
Sample Decks
Welcome
If you're are just starting, here is a Welcome deck, an upgrade over the default starter deck. Check out gudecks for the card descriptions and other decklists.
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https://gudecks.com/decks/9643
Welcome and Core
Here's a sample decklist with only common and rare Welcome and Core cards, easily accessible to anyone starting out.
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https://gudecks.com/decks/6815
Card Choices
Welcome/Core Aggro
- Bombfly: 1 mana 2/1 is weak stats but the afterlife gives you reach and has a bit of synergy with Living Container to reuse the afterlife or get low on health for Possessed Acolyte.
- Brimstone: 1 mana to deal 2 damage to both gods and draw a card. It cycles and damages both gods furthering your game plan.
- Blight Bomb: 1 mana to destroy a creature with 3 health or less. Great cheap removal. It handles most early game creatures and larger weakened creatures.
- Void Banshee: 2 mana 4/3 is strong stats and the afterlife isn't a big problem for your deck. Getting it out early can deal tons of damage if it doesn't die.
- Living Container: 2 mana 1/1 that destroys one of your creatures and brings it back with +2/+2 when it dies. Let's you trigger the afterlife on your creatures and bring them back bigger to use their afterlife again.
- Possessed Acolyte: 2 mana 2/2 that summons a 6/6 if you have 15 or less health when it dies. The 6/6 can be hard for some decks to deal with so try to save Acolyte until you can trigger the afterlife.
- Vrock: 3 mana 4/2 that draws a card on roar and afterlife. 2 health dies easy but the card draw helps you a lot since you're a fast deck.
- Trial Spirit: 1 mana 1/3 that gives one of your creatures +1 health. Lots of stats early and the buff can help your creature trade.
- Tribal Orc: 1 mana 2/2 that gains +1 strength if you have two other creatures on board. You run a lot of cheap creatures so you can get the roar off.
- Wiccan Warrior: 1 mana 2/2 that is hidden for 1 turn. The hidden prevents your opponent from targeting it with attacks or spells so your creature can live to attack next turn.
- Dockside Prowler: Another 1 mana 2/2 with hidden for 1 turn.
- Wild Hog: 1 mana 2/3 with confused. 2/3 is the biggest stats you can get for 1 mana most of the time. The confused makes your attack hit a different valid target 50% of the time.
- Vanguard Axewoman: 1 mana 2/2 with Blitz. Blitz lets you attack another creature the turn you play it. This helps you reactive to your opponent's creatures.
- Skeleton Heavy: 2 mana 2/4. Good stats at 2 mana. The high health lets it trade and live.
- Felid Janissary: 2 mana 2/1 that gives one of your creatures +1/+1. The body is weak but the buff lets you trade up.
Budget Divine Order Zombie Deck
Once you've won some weekend ranked reward Divine Order Packs, you are better off changing into a zombie deck. You can check out my deck spotlight on Zombie Death here. It is slightly outdated but Zombies haven't changed much. I go over the deck, playstyle, and card choices.
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https://gudecks.com/decks/9652
You can also check out @badbaba and @clutchgu Budget Zombie Death video here.
Other Decks
There are a couple of other different archetypes for death. The most popular death deck is zombies which aim to swarm the board with zombies. The deck is relatively cheap to buy costing less than $50 since most of the cards are from Divine Order.
Board Wipe Death is arguably the strongest deck in GU but will cost you an arm and a leg to buy the cards. The deck has sleep to stall the game, ramp to get to their big threats, draw to keep their hand full, game-ending big monsters, and plenty of board wipes.
OTK Zombies uses Corpse Explosion to blow up a board of zombies and deal your opponent tons of damage. The deck is inconsistent and runs several off-meta cards that aren't cheap.