A new balance patch was announced this week.
Felt a bit underwhelming to be honest, was expecting more and better changes, specially buffs on epic and legendary cards.
There were 3 cards that caught my eye, the rest are ok changes, don't think will make a big difference in the meta.
The murder
Faithbreaker
This one went from a 4 health to 1 health, without changing the mana cost this is a murder, don't take me wrong the card needed a nerf, but not like this, feels a lot like prayer and singsong satyr nerfs, removing those cards completely from the game.
Faithbreaker is unplayable like this, dies to most spells and the only way to "work" is if you are already winning, most likely you won't need it.
Fickle Cambion is a better alternative now
Making Faithbreaker a 1/2 creature, with pip 3/4, plus another 1 or 2 creatures in the board 4/5 or 5/6 would have been much better,
Still dies to most spells, doesn't die for hunting trap right away and would still be playable
As is, is just one of many core cards killed in the latest patchs.
New Super Sayan
White Fur Guard
Ok, this one feels like someone dropped the ball hard, this just became one of the best War cards I have seen in a while.
No one is going to play it on mana 4, but always on mana 5, can even be played 1 turn earlier if combined with Garron.
This one is what I would call a Raid Reveller on steroids, for 2 mana more you get not only +2/+2 but a frontline
I really hope this card gets nerfed soon, removing the frontline would be a fair trade.
Or make it a mana 5 already with protected + empower 1 to get frontline
Terrible Beatdown
Moramag, Bane of Black Isle
Oh boy, again, not saying that Moramag didn't needed to be nerfed or changed, but, oh boy!
This nerf is the ultimate blow in control magic, after this control magic, one of the cheapest decks and easy ones for new players is unplayable, first was Ekrileth, now Moramag and Flame, GU just missed Crystaltech to end once and for all with Control Magic.
I am not saying the card got killed, I still see use for it, specially in sleep deception.
Apart from that I don't see any use for it, this is a legendary card, shouldn't be nerfed like this in my opinion, legendary cards are unique, we can only add 1 copy, they should be above average cards.
Moramag is a big mana card and hard to setup, maybe those that wanted the nerf don't realize how hard if they don't play with it. Very often you need to sacrifice health to make sure you get to those 9 cards, other times is just a dead card in your hand.
Against agro decks is most likely not going to be played.
There were so many ways to go around this nerf.
Delve between dealing 8 damage to face or 8 damage to all creatures in the board.
My favorite would be to make it a better version of Circe
At mana 8 with the the setup of 9 cards needed, Roar 5 damage to all enemy characters, but no foresee seems something fair and change Moramag's stats to 5/5
It would be a nerf, but wouldn't hurt so much and Magic would still play it.
Conclusion
Nothing to specially in this balance apart from those 3 cards, GU is trying to shuffle things up, war got some love (maybe too much), I expect to see more Mid and Control War in our future.
Control Magic needs to go back to the drawing board, maybe there is a way to play it, but I believe OTK decks and CDM are a lot better options than Control Magic, unfortunately those decks can be expensive.
Feels bad for the little guy that is mostly playing F2P or budget decks, core cards keep getting killed and joining the big cemetery.
I really hope GU changes direction and goes back to F2P, lately seems to be more of a P2W game.