Hi, everyone. Welcome to my post. In the Social Media Challenge, I will discuss anything about SPLINTERLANDS, it can be about cards, abilities, rulesets, battle reviews, End of Season results, or my playing experience.
in this post, I will be explaining (again) about the new abilities that will be coming to some of the cards in REBELLION EDITION. I will also share some abilities that might be suitable for combining or suitable for overcoming the new abilities. if you want the official explanation directly, you can check it out here
REBELLION Pre-sale is just a few days away
Before getting to the main discussion, I will remind you that the REBELLION Pre-sale started about a week ago (October 18) and will end in a few days. more than 50% of the total number of packs provided (500K REBELLION Packs) in the Pre-sale has already been sold.
For an update on the estimated price of the REBELLION pack, you can check it out at https://splintercards.com/ (the price has increased slightly compared to the estimated price before the pre-sale started which I discussed in last week's post)
In one of the @splinterlands posts, a preview of the card stats will be announced about a week before the general sale (December 5).
- Previews of card stats will trickle in before that date
- A week or so before the general sale, the Rebellion cards with stats will be in the Mavs server
You can join the Mavs Server (or Mavericks channel on the SPLINTERLANDS Discord server) through this link.
NEW ABILITIES ON REBELLION EDITION
Now we enter the main discussion, which is about the Abilities that will be present on some cards in REBELLION EDITION. I will explain again about the details of the abilities according to the official announcement and my comments on the abilities.
However, this time I will add to the explanation with some cards or abilities that will be helped or harmed or that (maybe) can overcome these new abilities.
ARMORED STRIKE
Ability explanation | My Thought |
---|---|
Armored Strike - Any unit with this ability gains an ADDITIONAL Melee attack using its Armor stat. This allows characters to improvise with deadly force, using their gauntlets, shields, helmets, or perhaps physical attributes (spikes, hard shells, etc) as weapons! | If based on the explanation, then Mantaroth will have a BASE ATTACK POWER of 7 points (3 + 4 from his ARMOR stat) at his maximum level and will decrease if his ARMOR takes damage. Fortunately, he is equipped with the REPAIR ability so that he can keep his TOTAL BASE ATTACK POWER from decreasing (at least staying at 5 points). |
In my last opinion, I didn't clearly define whether an ability is an ability that is specialized for a certain Attack type. But when I read and understood again, I realized that ARMORED STRIKE is (most likely) an ability that is specialized for Melee Attack Type monsters (or maybe also Dual-attack type monsters that have Melee attack as one of their attack types).
According to this possibility, then some of the abilities below will be...
Best combination #1
If this ability (PIERCING) is possessed by monsters with ARMORED STRIKE ability, then it is certain that monsters with ARMOR also cannot dodge the attacks of monsters with ARMORED STRIKE ability.
Although they don't have PIERCING abilities, they can use the help of Summoners. If the MODERN League has changed its format (from UNTAMED and CHAOS LEGION to CHAOS LEGION and REBELLION), the only Summoner that can be relied on is Conqueror Jacek.
Best combination #2
When receiving an attack from a Melee monster, there is a 50% chance that the attack is directly countered by the owner of this ability. And if an ARMORED STRIKE monster has that ability and successfully activates it, there is a high chance that the opponent's melee monster is defeated at that moment.
best combination #3
For most monsters, PROTECT is used simply to add a few layers of ARMOR. But for monsters that have the ARMORED STRIKE ability, the PROTECT ability will be the same as getting 2 times the INSPIRE ability (+2 Melee Attack power).
Must needed
If the 3 abilities above are the combination needed for ARMORED STRIKE's attack power to become stronger. Then REPAIR is an ability that must be present if you want to take advantage of the effects of the ARMORED STRIKE ability (get additional Melee attack power from available ARMOR).
Bad for ARMORED STRIKE #1
In addition to being the best combination, PROTECT can be an obstacle if the opponent and the monster with the ARMORED STRIKE ability do not have PIERCING. Without PIERCING, the attacks made by monsters with ARMORED STRIKE ability will only damage the ARMOR of the target.
Bad for ARMORED STRIKE #2
If you look at the stats of Mantaroth who will have a total ATTACK POWER of 7 points (using ARMORED STRIKE), then FORCEFIELD is likely to overcome this great power, because every big attack of 5 points and above that will hit the owner of this ability, will be reduced and the ability owner will only receive an impact of 1 point.
CORROSIVE WARD
Ability explanation | My Thought |
---|---|
Corrosive Ward - When hit with a Melee attack, a unit with this ability does 2 damage to the attacker's Armor AND reduces the max Armor of the attacker by 2. This is the nemesis of the Repair ability. You can't Repair something that's been melted into acidic goo! Note that this only affects units with Armor. | CORROSIVE WARD has similar effects to CRIPPLE ability. What distinguishes them both is that in CRIPPLE, the owner of the ability must successfully attack the target (and reduce Max Health by 1 point). Whereas in CORROSIVE WARD, the owner of the ability must be hit by the target after that the owner of the ability will deal 2 damage along with a reduction in Max ARMOR by 2 points. |
Monsters with the CORROSIVE WARD ability may become a new enemy for monsters that have a lot of ARMOR (after SHATTER). Therefore, some abilities that do not benefit from CORROSIVE WARD are...
PROTECT
If a monster that receives this ability attacks a monster that has CORROSIVE WARD, it will be the same as never getting an additional ARMOR at all (ARMOR = gives an additional 2 ARMOR until the owner of this ability is defeated; CORROSIVE WARD = every time it gets a melee attack the monster will remove 2 ARMOR of the attacker permanently).
REPAIR
Unlike SHATTER which can temporarily remove all ARMOR (then partially restore it using REPAIR). If a melee monster with ARMOR attacks a monster with CORROSIVE WARD, the ARMOR cannot be repaired using REPAIR.
ARMORED STRIKE
It seems that ARMORED STRIKE has had a countermeasure since before it was officially released. If a monster with this ability attacks a monster with CORROSIVE WARD (multiple times), the ARMOR used to gain additional Melee ATTACK POWER will be permanently lost.
AND For the other 2 abilities, I will discuss them next week in the next post (while rethinking the usefulness of the LOOKOUT ability).
Those are the kinds of things I discussed in this Social Media Challenge. Thank you for reading to the end and see you in other discussions in next week's Social Media Challenge.
For those of you who are curious and want to experience how fierce the battles are in the Modern League but haven't joined Splinterlands yet, you can use THIS LINK.
Link to this week's Social media Challenge (Here)