In this post, I've written about a mercenary company I created a little while ago. It was made for D&D 5th Edition, but was always intended more as an adventure hook as well as offering roleplay opportunities (both with the mercenary officers and men, as well as those they interact with), and could easily be slotted into other systems.
Although I've given classes and levels, there are no stat blocks, because the idea was never that the party it was designed for would fight any of these guys, and the big battle they were caught up in was handled narratively with the party standing in reserve watching for a bit before being called on to do a "special operations" mission.
Sir Walter Garley's Company
This company of experienced veteran mercenaries is named for it's founder and commander, Sir Walter Garley. The total strength varies from 100 to 150 men, depending on recruitment and recent losses. On the battlefield, they operate as heavy plate-armoured infantry with small a contingent each of crossbowmen and scouts. Recruitment is handled by Sir Walter's lieutenants, who can afford to be picky about who they enlist.
The emblem of the company is a silver hart.
Image created in drawshield.net
Key NPC's
Captain Sir Walter Garley
Photo by Gio Bartlett on Unsplash
A renowned mercenary leader from Magoran. A tall, thin man in his early 50’s, with greying hair and a cropped beard.
His speech is highly educated (often too high-brow for his men), but he’s been on the mercenary scene for at least 30 years and has a reputation for getting into tight spots but usually on the winning side. He’s worked with King Gortig twice in the past, during the Wilderland War of Independence, and a couple of years later as part of the expedition that took and occupied Tiraz.
For the last 10 years, he has commanded his own mercenary company, and made good money from wars across the face of Argull.
Sir Walter is a Fighter 5/Bard 7.
Gilbert Hamhand
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Sir Walter’s senior lieutenant. A giant of a man (literally – he is a half-giant), originating in Tallshavn.
He’s a 10th level fighter 8/barbarian 2, with full plate armour armed with a halberd and mortuary sword.
He’s a blunt fellow, who considers no-one any good until they’ve proven themselves in battle. He is also a towering figure on the battlefield, and a great motivator of the men who he has saved there.
Rickard Milberry
A half-elf of indeterminate age, Rickard has been a mercenary all his life, and has spent considerable time working for various Enrieme employers in the Warmark. Within Sir Walter's Company he acts as a scout and intelligence gatherer (including on new recruits before they are accepted...). He is a terse, skinny short fellow, and is actually a fighter 4/assassin 6.
Walvis Seaborad
As his name suggests, this native of Milmar is the size of a small whale. It’s one of the perks of his job as quartermaster for the company. He is phenomenally good at getting the supplies the company needs, and has the lack of morals required to do this very effectively. On the surface a nice jolly chap, he is however, not a man to be crossed. For him, everything is about money and success. He is an 8th level fighter.
Brother Marnag Fetz
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A warrior priest of Hextor, from Werchen. Fully plated up, he is an 8th level cleric, and the nearest thing the company has to a chaplain. His healing actually all comes from wands, scrolls and potions (he’s an accomplished herbalist), as his spells tend to be of a darker inclination. In aspect, he is a brutal fanatic, but one who fights with ruthlessness and cunning.
The Party Brief / Adventure Hook
When seeking recruits, the Lieutenants will say little of the expedition’s goals, only that it’s a potentially dangerous journey to solve a little local difficulty in the Sarassid lands. They’ll imply it’s a policing mission. Travel to the Sarassid lands will be on a ship chartered for the company. The employer and more details of the mission will be revealed once the company are underway.
The pay on offer is good; a sign-on bonus of 100 Gold Stallions (paid on embarkation), plus 5 Stallions per day, with bonuses of 50 for a victorious skirmish and 250 for a victorious battle. A contract-end bonus will also be paid, the amount depending on success.
30% of all cash paid will be held by the company in a personal “Emergency Fund” (released on termination unless dishonourable). Loot from enemy combatants or civilians is divided equally between those who take it but looting or abusing friendly civilians is punishable by summary hanging.
Those wishing to sign up should present themselves at Tarak in the next fortnight, or in Enrieme within the next month and a half.
The ship is The Pierced Wave, captained by Frodegar Wavethrasher of Milmar – a man who looks too young for such a senior role, but is actually a very accomplished “privateer”. The ship is a large caravel, and can hold the whole company company plus their horses, although it gets crowded and rations are basic.
The reality of the contract, once the sales fluff is taken out, is to be part of the army needed to hold the undead advance from the south and throw them back to the border of Ciudad Cassaro. Subsequent contracts are planned for the reconquest of Ciudad Cassaro and a possible advance into Lymbrium Nomoth Klasmet.
The employer is (of course) King Gortig of Jakta, whose charismatic leadership and years of successful warfare make him the natural choice to lead a diverse alliance in this time of trouble.
Conclusion
So what do you think of the approach here, with a sketched out background and a few key NPC's hopefully detailed enough for RP interaction ? Do you think stat blocks are needed for all combat-oriented NPC's even if the idea is not for the party to fight them ?
I hope you like some of the ideas here; if you do, feel free to borrow/steal/adapt them, and I'd love to hear if there are things you would do better !