Interesting concept - is the idea that the shield can be easily repaired, self repairs or is automatically reset between combats or on a time basis ? Almost like the equivalent to a D&D 5th Ed long or short rest. Without this, I can see a risk that the first combat will always be designed as the toughest of the adventure, and that characters will want to go back to base to re-equip after every single combat.
RE: Project Burner Dev Log 3: Health Systems and Damage