

Power Groups in Trothguard
The Court of Owls
A group of vampires and vampire lords, who rule their secluded kingdoms in secrecy, exerting much political influence through the northeast of Calh'Lagh (Including recent interests in the wild and secluded Avensol Isle). They exert some limited influence over continental politics. They are largely interested in keeping the status quo maintained, so long as their secrets are not discovered and they are left un-threatened. They have many connections in Calh'Lagh, though few in the rest of the continent.
The Brotherhood of Three
Alliance of the three eastern kingdoms. They exert a large amount of political clout across Trothguard, though the alliance hinges on no party being expansionist. If a member of the Three is attacked, all three kingdoms will rise to defend and turn back the attacks, however, if a member goes on the offensive and begins instigating war or capturing territory, the alliance treaty is revoked.
The Curators ('Knick-knack snatchers')
(Harper analog)
A group who seeks to collect and control certain magics and magic items deemed too dangerous or powerful to the wider world. They have a certain reputation among high-level mages, who often nickname them 'The Knick-knack Snatchers', and speak of them with more than a little derision. They believe themselves to be working for the 'Greater Good'. How true this is, is known only to the Curator's Hand - a group of 5 beings who serve as the organization's leadership. Their true motives (and identities) are unknown.
Noteworthy Individuals
John Frakes 'Question Guy'
[Inspired by 'Jonathan Frakes Asks You Things' from Beyond Belief: Fact or Fiction]
- Human(?); Middle aged, well-kept hair and trimmed beard.
- Hexed/cursed; asks adventurers strange, sometimes off-putting, questions via compulsion. They are not necessarily tied to anything he actively has knowledge on.
- Curse given by hag he'd fought several times. Unable to kill her, and she unable to kill him, she instead cursed him to be annoying to adventurers and unable to speak about her or the curse. In this way, he was forced into retirement.
- "Have you ever accidentally cloned yourself?"
- "Can a normal houseplant exhibit psychic powers?"
- Etc; should try to come up with a roll-table for random questions to ask.
Azazel Jones 'The Devil of Avensol Isle'
- Tiefling; red, with twisting horns. Fashionably and expensively dressed. Prefers purples, reds, and browns.
- Leader of a group of Kobolds, who work as mercenaries on Avensol Isle.
- Accomplished warlock in his own right. Unknown patron. Unknown motives. Unknown history. [DM Note: Patron is a powerful devil. Perhaps Azmodeus himself. Perhaps one of the Lords of the Nine Hells]
- Has been collecting a seemingly random assortment of magical items for unknown purposes. [DM Note: His secret goal is to trade Azmodeus or Demeter uniquely powerful artifacts to buy back his soul, and nullify his contract, as well as abandon his warlock patron]
Salazar Mac Telathen
- Human; short and thin with shoulder length black hair. Wears a fancy hat, complete with bright feather. Clothes are clearly built for travel,
but are above-average quality. Brightly dyed with many pockets and pouches.
- Wandering bard, intent on collecting stories from all over Trothguard (and beyond). Uses the feather in his hat as a quill somehow, though he requires no ink. The feather only works for him, and he refuses to speak on how this magic works or where he found the item.
- Accomplished Bard. Has Dimension Door and several other utilitarian get-out-of-trouble spells prepared at any given time. Will gladly fight, unless the tide turns against him, at which point he will dimension door / teleport himself out of harm's way.
- Generally personable and friendly, very outgoing and cordial. Perpetually has a glint to his eye and a half grin on his face, as if he's aware of a secret or an inside joke.
Durnan; Innkeeper of The Yawning Portal.
Human, Fighter & Innkeeper.
- Famously immortal. One of very few immortal humans openly known about. Owns an Inn which also acts as the singular entrance and exit into the vast ruins of the Undercity - which he periodically allows access to at least once every year or two. The Portal is an extremely challenging dungeon - promising greater riches, the deeper in you make it. The mortality rate is high, but the riches of those who make it out ensures that wave after wave of adventuring parties try their luck every time it opens.
- The source of his immortality is unknown. There are a few who know of rumors saying that once, several hundred years ago, he was a mortal man that was part of his own adventuring party. They delved deep into the Undercity... and were not seen again. Five years later, Durnan, alone, climbed back up to the surface. It took him three trips to carry up the horde of ancient treasures he'd found down there. [DM Note: The Djinn trapped at the deepest level of the Undercity is responsible for Durnan's immortality. He is known as The Wishmaster, and can only roam the lowest 3 levels of the dungeon. He grants twisted wishes to whoever makes it that far - and was delighted to curse Durnan with Immortality - for the price of servitude, until such day as Wishmaster was restored to freedom]
- Is obscenely wealthy. The Inn itself is extremely lavish and well guarded, but Durnan has ensured that it remains accessible to people of nearly all walks of life


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