Hello!
I just found out about this project and, as a fan of text based rpg, I'm looking forward to try it out.
I would like to ask something thou and I must say I only skimmed the whitepaper so I apologize if this has been already adressed somehwere.
From what I could gather, one way that the game token will be injected in the economy is by players exploring dungeons, looting items and selling them. Do you have any mechanisms in place to prevent people from running lets say 100 bot accounts and farm a lot of tokens, ultimately crashing the price?
Thanks and all the best
RE: DUNGEON CITIES : DUNGEON CRAWLER GAME ON HIVE