It's a fact that with regard to the gameplay you will find frustrating moments that have not yet been ironed out, such as a 2.16 player near the basket occasionally opting at his own risk to 2K MT leap back to create an acrobatic shot that we have never taken. Asked rather than popping the hoop like it's supposed to, but all these are situations that we don't encounter often. In general, the game close to the basket is what can be regarded as a pending subject for the most demanding (like me, naturally ). In addition to this addition to the shooting mechanisms, new motions have also been inserted both with and without the ball. We will see them very essential since the defense implemented from the artificial intelligence of the game has also put the batteries from one generation to another and it's going to be much more challenging to find clear shots if we don't handle the craft of blocking or searching for distances.
I also liked how the players in my team that controls artificial intelligence are now smarter, for instance, making clarifications for players who are good at one-on-one or coming out of the blocks to ask for the ball and shoot free shots. In general, small contributions which produce the sport rounder if possible in the simulations. But another of those workhorses of the franchise is unquestionably the career mode, in which we design our own player and accompany him throughout his journey from high school to his professional career in the NBA. In this edition the story is more complex and totally fresh, with interesting"extras" that intervene at the essential moments of our participant's career as though it were a true film (and actually this is how it's conceived in the sport.
In this edition the story called"The long shadow" has been integrated in which the young player must succeed from the shadow of his dad, a deceased player that is successful. There are times for all tastes, especially in high school, when our decisions will decide on the future of our player in the professional league. At all times we could develop particular abilities of our participant with games and training, but unfortunately there's also a shortcut and that is to utilize the micropayments which are available throughout the game. The simple fact is that personally it doesn't seem balanced to me personally, it is a lot more costly to develop skills throughout the game compared to paying our pound of meat into the covetous game developer and that can be extremely frustrating (especially for greedy players like the person who subscribes.
The General Manager mode is so fun and puts in our hands on the hands of a professional team to handle their destinations by purchasing, selling or Cheap NBA 2K21 MT exchanging players with different businesses. My Team style is also a great deal of fun with a constantly updated card game (such as with special cards for events like Halloween). Here too there is an apparent imbalance if we opt to use money to evolve our team.