The new changes to Splinterlands have kicked in, this meant a vivid change to the splinterlands.com UI as well. So collection Power does not matter anymore and it's been removed from the .io UI
Every change comes with uncertainty and perplexity. It's how it's been on Splinterlands, it's going to be difficult to see changes that would be directly beneficial to everyone.
But most of the time, the changes are targeted towards improving the game economically, and of course, helping players to see a redefined purpose as to why they should hold rather than sell.
A Case For SPS
SPS has come under heavy criticism for not having any solid use case, and integrating it as a prerequisite for maximum rewards in the different leagues came as a surprise
although it's been written in the whitepaper that this might happen, I guess, a lot of players are too caught up in the bear market to begin to adjust to owning more SPS to have their maximum rewards.
So, I won't say this is a bad change, it's actually a very good change, howbeit, it is being implemented at the wrong time.
Nevertheless, there's the provision to actually rent SPS which is a cheaper option, but what is the assurance that the reward would pay for the cost of renting, seeing that the whole market is just trying to recover from the bear?
For me, I've never sold any SPS, I've staked all my SPS from December 2021, however, I could have joined a Guild to increase my chances of owning more SPS, or probably buying more of it during the bull market.
I feel a change like this, should be announced a year before, to give people the opportunity to accumulate the SPS they'll need, to play in their respective league.
In fact, most of the changes that need financial requirements should be implemented in the bull market.
i.e. if Chaos legion was released in the bear market, I don't think it'll have much success or traction than it got.
People need money to be in the system, so I think it's important to look at the timeline to implement changes that require money and see a large demograph of what the players are willing to spend,
it's more than just having whales being the only capable ones. That said, it's a good change, the timing and the general unwillingness might just be an issue.
Away from this, the new Changes to the UI have been decent
At first glance, it seemed totally confusing and unrelating, in fact, players will now have to adapt to how to buy SPS to stay competitive
but overall, I like the new "item" format, you can now click on a card to reveal it's abilities, or even check it's gold format, rather than have them separately. It's easier to join cards now, the simplicity makes it quite better, but I've had to actually take a deeper look to understand this.
So it's been another successful outing in my Guild
Although I didn't do well per se, winning 3 games out of 9 is a poor performance. In my last Guild outing, I won 6 out of 8 matches, so the luck wasn't on my side this time.
I completely misplaced a lot of my strategies. However, I am still happy that I got some decent SPS to keep staking, I have close to 3.7k SPS, so I'm way off my mark, but I just have to organically depend on growing my SPS, since resources are difficult to come by.
The wait for my first legendary gladiator card continues, I've been buying and opening gladius cases for over 3 months now, and the wait continues. I'll have to analyze my rewards at the end of the season to see if there have been any significant changes. Till next time.
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