Okay. The dragon battling system and the levelling system is very robust. There will be an interactive training system, there will be dragon power levels / age categories. There will be 10 different types of dragons that will develop in different ways and there will be 10 different arena types which will influence outcomes but not determine them. The battles will be deterministic and reproducible but with highly variable outcomes. Dragons that start off very similar can develop very very differently depending on how they are raised and how much attention they get :) Unfortunately the dragon battling programs are on my computer at home, not the laptop I have with me right now.
As for different battlefields? No. There will be 10 battlefields but they will have different ranks : Baby dragon, Juvenile Dragon, Adult dragon, Aged Dragon and Ancient Dragon.
Dragons will have GLD as their core which will determine their age and what division they battle in. They will also have GLITTER (although I'll probably appropriate a bunch of SPORTS or AFIT tokens as its cheaper to use them than make another coin). Glitter will be based on community support and activity. Together they will determine how powerful a Dragon grows.
So, a community that makes a lot of money won't necessarily be able to defeat a dragon that gets a lot of community support. Dragons that get stronger with a value growth token won't necessarily be disadvantaged against dragons that get more dividend support.
I setup a backend that will do the battles. I also have a mechanic which will allow non-hive dragons to grow in power while using standard android apps but as they can't hold GLD without a HIVE account they would be stuck at baby dragon level.... Unless the Web2 app user decides to get a HIVE username and level up with the Great Little Dragons community there to welcome them.
As for it being battles solely based on APY? That was never ever the intent. It is game first all the way. I just thought it would be more fun to read about percentage yields from different community projects if there was a Dragon Battle where yield mattered just as much as community support...and a little luck....and a dragon that had actual stats and grew with support over time.
As for prizes for the winners...
I'm thinking hard about how to do that. I don't want it to be a pay to earn project. I don't want whales throwing dollars and getting all the rewards. I want rewards to be based on support with the those who cheer the loudest getting the most rewards :D
But as I've been saying.... I have ideas I'm working on behind the scenes but I do have a solid (I hope) framework I want to build on.
And just for fun.... even the charity dragon will battle and who knows.... even win against those dragons who get regular yield ;)
RE: Deploying my first dragons.