Procedural textures exercise "Sequins" 1st time I use shape keys to capture the animation of a simulation.
On this occasion, continuing with this historical account of everything that I have practiced in my process of learning the use and way of working with blender.
This exercise comes from a youtube channel called blentuts, the youtuber did it in 2 parts, originally the material was made by means of a UV map which was manipulated with colors to use it as a normal map to use it so that the tilt of the sequins is controlled in this way and thus the reflections of each of the sequins are randomly different.
Subsequently, the youtuber took the basis of the same exercise, motivated by the subscribers who sent him their exercises and response via email, many of the subscribers made materials procedurally and in response, the youtuber moderator of the channel also made the materials procedurally for teach how to apply the materials in that other way.
I made a second animated sequence with small changes, mainly in the rotation of the camera, in the last file I have of the exercise nothing was saved that I did so that the camera followed a curve around the objects that had been worked for the scene in this exercise.
I decided to make the circle by nurbs curve again and take advantage of making a slight modification to the trajectory of the route that the camera was following, I did not want to add further modifications because these posts are a historical account where I relive that experience with you in your moment and with the knowledge of that occasion.
These changes were captured in a second fragment that I added to the original video, in addition to a sequence of screenshots of the node tree used in the program to procedurally make the texture of the sequins.
At that time, the renderings made were all in CYCLES obligatorily, due to the failures of my faulty graphics card (NVIDIA GEFORCE GT610) which crashed a few seconds after using the EEVEE render engine.
I appreciate your patience if you read my post here, and even more I thank you if you have read my previous post.
I just hope that it is motivating to capture my step-by-step walk through Blender here, and why not? inspire others to enter this 3D universe either through Blender or those programs that allow it without falling into copyright violations, something that Blender solves with its GPL license.
This is an exercise from the well-known video tutorial channel Blentuts, in which I learned a little more about the use of nodes and for the first time I captured a collision physics animation to a shape key in Blender 2.90 on that occasion