Create walk, run, and idle animations and set them up in the Animator state machine to have transitions that go between each other when boolean animator properties are set to true or false as conditions. Also, I show how to flip a game object using local scale to also effect any other components like colliders on that game object to flip as well!
Reference Project Patreon Download ➣ https://www.patreon.com/posts/2d-platformer-738940852D Crash Course Platformer Tutorial Playlist ➣ https://www.youtube.com/playlist?list=PLyH-qXFkNSxmDU8ddeslEAtnXIDRLPd_VPlay the Project in Web Browser ➣ https://chris-tutorials.itch.io/platformer-crash-course-reference-project
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00:00 - What to Expect00:26 - Opening Animator and Animation Windows01:56 - Creating Walk Animation Clip04:42 - Walk Animation05:17 - Run Animation05:41 - Transitioning Between Animations11:49 - Controlling Animation Parameters from Player Controller Script17:26 - Adding Functions to Call to Run and Move Input Events19:31 - Run Speed and Setting Current Speed21:57 - Flipping Direction with Local Scale26:07 - Why Flip Scale and not Sprite?27:17 - Wrapup