Hello All!
I'm Holystic also called CryptoGameur because i'm a promising dapp hunter.
On HIVE blockchain I discovered CryptoBrewMaster first but I wanted to write first about Rising Star because I have the feeling this Dapp is more accomplished.
It's my first article on Hive.io and i love calculate many profitable action on Dapp Game, i'm sure in the future we will you will be able to earn money regularly with the right tricks.
I am pleased to present my first technical analysis of a dapp :) (Sorry in advance if I make approximations)
First Analyse
First of all analyze the general elements :
This Dapp seems to be launched from 2-3 month so it's really new game.
I dont' found how many players have STARBITS. (if you have a tips ^^)
This game is a type Click & Wait. Time is a value.
It is important to keep in mind that to make money in Dapp we need generate value that another players want to buy or trade ressources.
It's an important leverage effect because we have multifactor (blockchain on which Dapp is develop, money in game and NFT by arrival of new players).
For me in Rising Star we have 2 ways for generate value.
=> Generate Starbits.
=> Open Pack and resell the cards at a higher price than the purchase of the package.
Card, Skill, Luck, Mission are ressources to generate more quickly STARBITS.
STARBITS profitability depends from market price and how many you can generate in a day.
New play in this game
Invest in Time
Tips : energy recover 1% by 5mn so full energy recover in 8h20mn. Normal players can click during 2 full energy bar for me. (without pizza or coffee of course).
So starting without Fan card for me you can generate 400-500 STARBITS by day (free) so if we calculate now by HIVE price by Dollars price you can produce 13500 STARBITS by month => 6,75 HIVE => 1,14$. It's little i know but it's free :)
By exemple if you can launch STARBITS Millionnaire mission 3 times (65%*3 aka 195% aka 2 full bar) by day 900000 by month => 450 HIVE => 76,5$ (more interesting for 3 click by day :p)
Invest in Pack
For me Pack costs 10K STARBITS so each card costs 3.333 STARBITS. In case of card with probability with 1/10 we need to open 10 card in pack to find it so for me this card cost 33.333 STARBITS. it is certainly not the real price but it allows to have a basis of calculation.
With this logic =>
Probs | Price (STARBITS) | x more expensive |
---|---|---|
1/10 | 33 | 0 |
1/50 | 166 | 5 |
1/75 | 250 | 7,5 |
1/100 | 333 | 10 |
1/200 | 666 | 20 |
1/250 | 833 | 25 |
1/300 | 1.000 | 30 |
1/500 | 1.666 | 50 |
1/900 | 3.000 | 90 |
1/1500 | 5.000 | 150 |
1/15000 | 50.000 | 1515 |
1/25000 | 83.333 | 2525 |
1/50000 | 166.666 | 5050 |
It's a good idea to know if the right price in marketplace.
So for me better way to buy in marketplace to have regular progression without use only luck.
For Finish
Warning for me NFT and SARTBITS price can only decrease don't stack this! The only value is resell or produce STARBITS.
Thank you for reading! If this analyse you like say me I project to write another like that on my Dapp Game vision!
We rock