Greetings Splinterfolk!
The purpose of this series of posts is to find out how many EoS Rewards it takes in order to make profit on an alternate account. If you would like to read all of the posts in this series, you can find them here.
Parameters
- All of the EoS Rewards will be from the Silver III tier (12 chests)
- Only Reward Cards and DEC will be taken into account when calculating the $ Value
- The $ Value of Reward Cards will be calculated by taking the highest Bid Price of the specific card on peakmonsters.com
- The $ Value of DEC will be calculated by taking the highest Buy Order on Tribaldex
- The $ Value of Rewards Cards and DEC will be rounded to the nearest thousandth
- Only EoS Rewards that occurred in 2022 (Starting from 15th of January) will be taken into consideration
- 5 Accounts will be utilised and the results from each account will be averaged
- Once an account surpasses the $10 evaluation (Cost of Account), it will be recorded and the experiment will end for that account
$ Evaluation Experiment - Two Strategies
There will be two recordings for $ Value on each of the experiment accounts. The reason for this is to run another experiment inside this experiment. I want to know whether it is better to:
- Immediately sell the Reward Cards and DEC from the EoS Reward
- This option will be recorded under the "$ Value OTD" which stands for "Dollar Value On The Day"
- Keep all the Reward Cards and DEC from the EoS Reward to sell at a later date
- This option will be recorded under the "$ Value ACC" which stands for "Accumulative Dollar Value"
- For this option, I will choose to ignore any SPS Airdrop points that the Reward Cards and DEC generate and I will also not include any rental gains from the Reward Cards in order to be as accurate as possible
The winning strategy will be the one that reaches the $10 evaluation the quickest, however, the experiment will only end for the account once both $ Values have surpassed the $10 evaluation. In addition, once the EoS Rewards Experiment is completed, I might continue with the $ Evaluation Experiment for the entirety of 2022.
Overview of 4 EoS Rewards
Account | Reward Chests | Regular Cards | Gold Cards | DEC | Potions | $ Value OTD | $ Value ACC |
---|---|---|---|---|---|---|---|
Experiment #1 | 48 | 26 | 0 | 215 | 5 | $2.014 | $1.952 |
Experiment #2 | 48 | 31 | 0 | 140 | 12 | $2.448 | $2.206 |
Experiment #3 | 48 | 22 | 0 | 154 | 9 | $1.419 | $1.385 |
Experiment #4 | 48 | 26 | 0 | 558 | 12 | $3.489 | $3.351 |
Experiment #5 | 48 | 25 | 0 | 85 | 12 | $2.432 | $2.184 |
Total | 240 | 130 | 0 | 1,152 | 50 | $11.802 | $11.078 |
Experiment Account #1 - $0.619
Experiment Account #2 - $0.211
Experiment Account #3 - $0.306
Experiment Account #4 - $0.311
Experiment Account #5 - $0.595
Market Pricing
DEC - $0.00347
Common
Pelacor Conjurer - $0.031
Pelacor Mercenary - $0.033
Pelacor Bandit - $0.032
Venari Heatsmith - $0.028
Gargoya Lion - $0.028
Pelacor Deceiver - $0.028
Rare
Venari Wavesmith - $0.134
Venari Crystalsmith - $0.124
Naga Assassin - $0.114
Venari Bonesmith - $0.113
Twilight Basilisk - $0.112
Exploding Rats - $0.111
Venari Seedsmith - $0.111
Gargoya Devil - $0.112
Epic
Uraeus - $0.606
Djinn Chwala - $0.576
Lava Launcher - $0.568
Djinn Renova - $0.564
Legendary
Djinn Oshannus - $5.155
Harklaw - $3.116
Djinn Biljka - $3.116
Thoughts and Comments
It seems that a lot has changed since my last update. The value of reward cards has gone down again to its usual price but DEC is increasing which is a good sign. The $ Value OTD seems to be the winning strategy this time around but will that be the case in the long run? We now have over $10 in rewards so we have managed to earn a little more than 1/5 of our total "investment" in alternative accounts.
I wonder how long it will take to break even... I predict it will only be sometime in July but I am praying for a gold foil legendary before then!