Helliiaawww
what's up Splinter Player around the world how are you doing? I am sharing my battle this time in new format of battle challenge that discussion about the glowing up ruleset. That is Holy Protection ruleset. Basically Holy Protection ruleset is all monster in the arena will have additional protection in one hit no matter how hard to get hit it will counted as zero damage.
This ruleset is likely managing how to make attack to one monster at all to reducing the number of opponent have. One adding protection will be troublesome if we have scatter attack to the opponent. it will waste the attack just to be cracking the Holy Protection not giving any damage to the opponent. So i am trying if we using both frontline and backline get double damage how the battle going? Pretty interesting isn't?
Okay before we entering how i am manage my team with firm tank as bonus protection to my team lets talk about this ruleset first. Holy Protection is all monster will have Divine Shield ability. that is the first time monster get damage it will be ignored. So we can say it will give bonus shield to all monster in battle arena. So we need to manage how to focusing on damaging one monster until die to reducing the amount of opponent have. having less opponent means we can get advantage with additional ignorant damage. So, let's see what monster i am using this time.Let's go to strategy phase
Strategy Phase
As you can see in the picture above the first ruleset is Holy Protection means All monsters have divine shield ability and the other ruleset is Equalizer that means the initial health of all monsters is equal to that of the monster on either team with the highest base health. The manacap that can be used in this batle is 36 which is the battle of the lower manacap monster and all element active so we can choose whatever we like the element. In this case i am choosing dragon element combined with water element and with Holy Protection ruleset i think i need something that have fast speed and can doing double damage as many as the manacap can be filled. I am decided to arrange some combined monster in these table below
Card | Position | Ability | Reason | |
---|---|---|---|---|
![]() | Summoner | ![]() | I am using Daria as a summoner to support my melee attacker with melee buff from this summoner. I think i am using melee attacker in double strike ability with sneak like Dhampir Infiltrator and using Carnage Titan in this battle | |
![]() | Frontliner Tanker | ![]() | I am using this monster as a frontliner tanker because this monster have Heal ability that can be helping hold attack from opponent. and this monster have high speed too so this monster have chance to dodge the opponent attack. And with equalizer ruleset maybe this monster can have high HP that can affect to heal ability. | |
![]() | First Attacker | ![]() ![]() | I am using this monster because this monster have double strike ability that can make sure the first attack is to broke the divine shield and the rest attack to damaging opponent shield or HP. with give another attack it will make my team advantage to defeat the opponent first before my team get defeated. | |
![]() | Support Attacker | ![]() ![]() | I am using this monster because this monster have resurrect ability that can helped 1 mdefeated monster to be alive again and having Divine Shield once again from the ruleset. So my monster have 2 chance attack to be defeated again. and with that chance the rest of my team can give another damage to opponent side. | |
![]() | Back Attacker | ![]() ![]() | I am using this monster as a back attacker to opponent team so i can having double damage on frontliner and backliner. if the frontliner having shield monster ability, so i will attacking from behind too. and usually player placing the support monster on the backline so i will attack too the support monster from behind | |
![]() | Support | ![]() | I am using this monster to support my frontliner tanker if the frontliner still got damage in the end of the round with having slow speed this monster will always healing the frontliner tanker in the end of the round. | |
![]() | Backliner | ![]() ![]() | I am using this monster because this monster have high speed and having flying ability. So, that having chance to dodge tthe opponent attack from backliner attacker. and this monster have sneak ability that can helping crack the divine shield from Holy Protection ruleset and can be finished by Dhampir Infiltrator. So this monster is the opening of the attack on opponent backline. |
So, this is my strategy, hope i can win this battle, i am very rely on my Carnage Titan and Dhampir Infiltrator as my core attacker and depending on the sneak monsters Pelacor Bandit as a backliner tanker and opener the sneak attack
So,without further ado lets get down in the battle phase.
Battlephase
This time i am encountered with the magic army with Obsidian as the opponent summoner. I am not expecting that meet up magic army. Hopefuly, my melee monster can defeated opponent magic army before my team got beaten with the magic attack. This time i am playing using my main account with rent some SPS and rent some cards to farming and doing brawl. i am sold every card in my main account to just enjoying the game but not investing again in this game. So lets go to round 1
Round 1
As usual in the first round both parties get buff and debuff from both summoners and monsters. in this situation both team got
- Both team got Divine Shield from Holy Protection ruleset
- Opponent team got additional armor from Queen Mycelia ability Protect
After got buff and debuff the battle started.
in this round the highlight is
- My Xenith Monk got defeated by opponent Goblin Psychic
- My Xenith Monk got resurrected by Oshuur Constantia.
In early round i am pretty sure that i got beaten up by opponent magic attack that focus on my frontliner tanker. Magic damage is absolutely savage in silver league.
Round 2
this is the highlight of this round
- My Dhampir Infiltrator defeat opponent Goblin Psychic
- Opponent Queen Mycelia defeated my Xenith Monk
One opponent magic monster down, in my calculate it should be i can win this battle if i have minimum missing attack. until leaving the opponent just Regal peryton.
Round 3
This round highlight is
- My Oshuur Constantia defeat opponent Mycelic Infantry
- Opponent Djinn Biljka defeated my Carnage Titan
In this round the troublesome is opponent Djinn Bilkja with camouflage ability it will cannot be attack before reach the first place. and with magic attack it will be give savage damage to my monster. Opponent leaving with magic monster damage. I think i still can win this battle.
Round 4
In this round the highlight of the battle is
- My Pelacor Bandit defeat opponent Queen Mycelia and make opponent lose armor from protect ability
In this round seems my melee monster can handle the opponent monster. with my support still there and my sneak monster army still there i can defeated little by little from behind
Round 5
In round 5 the highlight of the battle is
- My Dhampir Infiltrator defeat opponent Wood Nymph
- Opponent Djinn Biljka defeated my Oshuur Constantia
Okay in this round the total monster is have 1 different but the total attack of the opponent monster is 6 magic damage and in my team i have total 9 melee damage which is can be miss to hit Regal peryton. i dont know why if i am using like this strategy the opponent can dodge my attack always and if i am using like opponent strategy i barely never get dodge the attack. i wonder why, am i have very bad luck in life or the opponent using bot and cheating?
Round 6 & 7 (The End)
Due the error of the PeakD i cannot upload the GIF so i will tell the stories. In round 6 my Dhampir Infiltrator can defeated Opponent Regal peryton thankfully i am not miss the attack. The last monster on opponent team that is Djinn Biljka defeated by my Dhampir Infiltrator.
If you want to look it in video you can watch in there and dont forget to subscribe like and share the video
or if this video cannot be played you can watch in game battle in link bellow
Double Strike on Holy protection ruleset
Conclution
Okay after i am experiencing this battle i can make conclution that using double strike ability in Holy protection ruleset is pretty awesome. With double strike in front line and in backline is pretty usefull too. Even the opponent using magic army that having hyper carry damage to my team i can beating up the opponent line up. But, the melee damage with Double Strike ability somehow can be bad idea if the opponent using ability like dodge or flying. If you have bad luck like me, maybe you can miss almost the attack. I dont know how the RNG works it cannot be predicted even the speed different is lower than the opponent like this on Cheat?? somehow it is pretty sucks right. magic attack is seems certain than melee and range attack. but if the opponent not using phase too.
In the end I am very thankfull for the reader that read my content hope you all enjoying this content, don't forget to upvote and leave comments. If you are interested in starting this game and don't have an account yet, you can use my referrals:
https://splinterlands.com?ref=arveno
Credits:
Thank you too for @arcange that support by voting almost my content and hopefully support this one too
The wonderful divider by @kyo-gaming
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All images taken from Splinterlands website
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