dca63c1743964ba6fa6ecb2f8b6450011aca6ea8
The proposal and terminology
This proposal if passed reintroduces back the league-archon cap system to Splinterlands, with different leagues and leaderboards and makes it more inclusive (not exclusive) fair and more fun, even based and is relevant for different players with different level cards and financial possibilities.
Addendum: For the record: I was an adamant supporter and proponent of the system we currently have in place-maybe because I own and play max lv cards and at max lv league. One might argue I'm proposing this against my own interests. However that being said, I am the first to admit that I was in the wrong.
Benefits:
-Player chooses the league he/she is most comfortable with
-Playing in a league with people of similar card levels (for each specific archon cap) and rank
-Playing in a league that is financially suitable to different players and their financial possibilities
-Skill based not brute force based
-Introduces leaderboard rewards for leagues players to compete for against each other (glint)-with the caveat to redo the structure of those rewards to make people more enticing to level up leagues. To this day it baffles me why rewards are the same for modern, wild and survival (talking here about the same amount allocated)
-Zero bullying by players with higher level cards
-Would help transition free players to regular players (there is a clear way forward as i seen talk about it in TH-rework of guilds. So why not introduce a frontier fray. Usual restrictions apply-speelbook-or without why not make it more inclusive)
-Higher player engagement
-Higher player retention
Downsides and solutions:
-Leaderboard camping (should not be a major issue any more since leaderboards are not dec or packs based and only provide opportunity getting glint to use in game glint shop. Cards obtained like that have additional unbind cost-so there no longer any threat of CL era bot overprints)
-Inability to proceed with leagues if leagues caped with max levels archons that can be used (why not introduce a new one time mechanic-Mages choose you starting level carefully and would apply to current player base. Not to say people cant afterward choose to upgrade their level or demote themselves accordingly if they overestimated their abilities. Clarification: After player choses a league it can not fall bellow that threshold with a caveat that he/she can do that of ones own volition. We know sometimes life gets in the way so why would we punish players and demote them, when there can be a valid explanation for that. Like health emergency, family emergency or simply because a certain player hit that proverbial wall, we all came to dread so much.
-Match liquidity concerns (the leagues are based from bottom to top, with more players in lover leagues. As far as champion level is concerned (diamond league is such an anachronism) there are liquidity bots already implemented. And as most know are damn decent and hard to beat).
Addendum: If we are concerned about match liquidity then this is the time to act, to attract new players, rather to keep chasing them away. Time to address this issue head on. Sadly laissez-faire approach doesn't achieve that goal.
Implementation
League system was already in place. I leave the team and dev's leeway here. Im not a coder and i wouldn't want to presume how easy or hard it is to implement. That being said I know their time is valuable, and the work they do for us in not to be taken lightly. In fact I'm here to thank them
for their diligent work and efforts. Please keep up the good work.
Addendum: I'm not against any and all changes that promote inclusion (not exclusion), fun and fairness and leave it at the discretion of the team. Imho that's how we can best hope to attract new players with fresh ideas and solutions. And make our community at large fresher and even more vibrant.
Closing remarks
As many games in crypto sector ours is no exception when it comes to tribes and tribulations of the nascent industry. But as most have seen we have weathered many storms with a working product that is constantly evolving and upgrading. Most like, love the game, but are at times frustrated with decisions made. I fully understand that. This proposal is to address some of this frustrations. I don't think there is anybody here that doesn't want this game to succeed in the long term. For that we have to come together as individuals, as people and foremost as community. Without that we are doomed to fail. We can ill afford to keep loosing people that have build their collections and have put their time towards their goals. We have to keep our potential and build vigorously onwards and attract new people and new talent.