Welcome to this weeks update on IBT Survival Island.
Work continues and the bug list grows, but we continue to make progress.
We have been working on destructible items. For example, a tree is chopped down or knocked over it falls down. A pile of rocks is disassembled so they crumble away etc. Sadly, all this takes hours of time to do and learn. Hopefully, not too far in the future we can release a decent working playable demo that gives a taste of what's to come. The gif provided shows where we are at so far. Character approaches tree, presses a certain key, the tree falls, resources are given after tree falls.
Lately, the Frames Per Second (FPS) and performance have been dropping really badly as the map has more and more content added to it.
IBT Survival Island uses a lot of interactive items that need to be picked up, moved etc. This week has been all about how to improve this. After a lot of painful research we found the answer. There are way too many "live" actors (Actors are interactive trees, grasses, rocks etc), on the map waiting to be activated. Because they are waiting, or as we say in nerd land "ticking" they are not dormant and use up a lot resources. The great news is we have worked out how to fix this! The actors are now dormant, plain, no thrill static meshes. They literally do nothing but just look good. Though, once a key is pressed and you are within the required distance to harvest or collect an item you are after, the Static Meshes are converted to actors. So far, so good.
Well that's it for this weeks update, thanks for following along and I hope you have a great week - Steemon!