The theme is into the unknown, and I initially had a storytelling idea, which I will cover later this week with a postmortem. I found out I could not do it on this busy weekend, and open to make a maze.
Before you read any further, I recommend you give it a go!
You'll soon find that this is no regular maze, it is in fact a non-euclidean maze. I could have made this far crazier, but decided to keep some rigid rules to keep it from being too bendy.
Every room can be connected up down left and right, and the connection is always to the opposite of the other room, so one room's left can only connect to another room's right.
Into the unknown
The theme can be interpreted in many ways, and for non-euclidean is unknown. Exploring a maze is unknown.
This is barely a game, I know, but it's a fun little puzzle. Especially if you get a really hard maze. I'll talk more about hard vs easy mazes in my post mortem.
As always, we need source code, so here it is:
https://github.com/poeticmatter/mindbender
If you play it, leave a comment with the largest maze you've managed to beat.