Augmented Reality became popular with the release of Pokemon GO, it has been here since the early 1990s, but no one noticed. Now almost every tech industry has or is on its way to build Augmented Reality products. Augmented Reality is simple and understandable tech, but with the help of good tools, you can build immersive and real-time interactive apps and systems. Adding a digital object and overlaying the real world in real-time lets us use it in many ways.
AR shortened from Augmented Reality, and it can give interactive experience with an artificial integrated with real-world experience. AR has many integrated features and tools that can help you build flawless, immersive, and interactive visuals integrated with your real-world surroundings. In doing this, AR modifies one's ongoing perception of a real-world setting, whereas VR substitutes the user's real-world setting with a simulated one. There are many tools but only two significant ecosystems that cover most of the market.
ARCore By Google
Google native android SDK for AR product development. Based on their Tango project that was available for specific google made devices. ARCore brings all tools and integrations to every android device at no cost.
ARKit By Apple
ARKit is Apple's in-house developed SDK for AR app development and provides all required tools and integrations that can build an immersive AR product—released in 2017 along with their iOS11 launch. Since then, Apple has been determined on their potential AR project and introduced major updates with their new iOS release.
Which is better? ARCore or ARKit?
Both of them have the same core mechanism, just minor work differences. Arcore and Arkit Frameworks have them well implemented, although their strategies differ slightly.
Motion Tracking
AR tech needs a device capable of tracking its positions and orientation with user positions in real-world surroundings. ARKit and ARCore both can do that very efficiently with technology known as visual-inertial odometry.
Plane Detection
As well as perceiving keeping virtual objects in place, an AR app must know where and what it is placing on. Plane Detection is the tech responsible for that. ARKit and ARCore apps can identify the difference between horizontal, vertical, and angular planes in the camera's field of view, so virtual AR items can realistically function onto surfaces.
Lighting Estimation
Virtual objects should resemble subjects to the same lighting dynamics as the real-world scene to make AR visuals realistic and the environment alike.
Apart from these fundamentals, Every new AR development platform introduces features that utilize proprietary technologies. For example, it's called TrueDepth camera on the Apple iPhone X, and on Android devices, It's Project Tango. Apple wants AR on their devices with dual cameras, where google is straight, and made their ARCore freely available for every android device that has android version 7 and above, unlike their project Tango. Both of them have similar potential and render results but are made for different platforms.
Augmented Reality became popular with the release of Pokemon GO, it has been here since the early 1990s, but no one noticed. Now almost every tech industry has or is on its way to build Augmented Reality products. Augmented Reality is simple and understandable tech, but with the help of good tools, you can build immersive and real-time interactive apps and systems. Adding a digital object and overlaying the real world in real-time lets us use it in many ways.
AR shortened from Augmented Reality, and it can give interactive experience with an artificial integrated with real-world experience. AR has many integrated features and tools that can help you build flawless, immersive, and interactive visuals integrated with your real-world surroundings. In doing this, AR modifies one's ongoing perception of a real-world setting, whereas VR substitutes the user's real-world setting with a simulated one. There are many tools but only two significant ecosystems that cover most of the market.
ARCore By Google
Google native android SDK for AR product development. Based on their Tango project that was available for specific google made devices. ARCore brings all tools and integrations to every android device at no cost.
ARKit By Apple
ARKit is Apple's in-house developed SDK for AR app development and provides all required tools and integrations that can build an immersive AR product—released in 2017 along with their iOS11 launch. Since then, Apple has been determined on their potential AR project and introduced major updates with their new iOS release.
Which is better? ARCore or ARKit?
Both of them have the same core mechanism, just minor work differences. Arcore and Arkit Frameworks have them well implemented, although their strategies differ slightly.
Motion Tracking
AR tech needs a device capable of tracking its positions and orientation with user positions in real-world surroundings. ARKit and ARCore both can do that very efficiently with technology known as visual-inertial odometry.
Plane Detection
As well as perceiving keeping virtual objects in place, an AR app must know where and what it is placing on. Plane Detection is the tech responsible for that. ARKit and ARCore apps can identify the difference between horizontal, vertical, and angular planes in the camera's field of view, so virtual AR items can realistically function onto surfaces.
Lighting Estimation
Virtual objects should resemble subjects to the same lighting dynamics as the real-world scene to make AR visuals realistic and the environment alike.
Apart from these fundamentals, Every new AR development platform introduces features that utilize proprietary technologies. For example, it's called TrueDepth camera on the Apple iPhone X, and on Android devices, It's Project Tango. Apple wants AR on their devices with dual cameras, where google is straight, and made their ARCore freely available for every android device that has android version 7 and above, unlike their project Tango. Both of them have similar potential and render results but are made for different platforms.