A base spritesheet to be used for the playercharacter for now
up on #opengameart ...
as a picture says more than a thousand words i can keep this short ..


some moving bits to see here :
shoulda kept that for @tyrnannoght post heh
this ones made with the rpgmaker editor so the license is cool too, since i bought the program and they're nice people, but i do intend to render my own , however, functions first -> fluff later , it will probably take over an hour to render one still of a dressed up character and no idea how long to design one with clothes on ... MBlab is fine for the characters but it doesn't come with a built-in tailor (its basically what you have to do ... cut out planes then sow them together with physics, its either that or skinify and a lot of messing but even then it's still a lot of messing to get it in the right place) ...
Are the author rewards halved yet lol ... (eeeeeerggh ....) that's gonna cut me down to 5 cents a post for all the hours i put into it ...hmmm ... something sure smells rotten in the state of market-trending ... (don't care ... i was born shining, so bad i came to hate the spotlight and am damaged from people tearing me apart in different directions, but all they want is a mule)
in most cases, so trust comes hard ... anyway - keep personal out of game, cat
yes, precious, ofcoruse
anyways : all up on #opengameart so far can be found here
https://opengameart.org/users/alleycat
And that's that, im gonna tyr and get some more in while the gettin's good, i'm trying to get two shifts in lol, for lack of money, i certainly know what to do lately,
that's good for my head if people don't start tugging at it
El Gato out ...