The trade off of being active so much, not only when it comes to writing, but anything else that I do, is that the content I get to create won't be perfect. You sacrifice some quality, for quantity. That doesn't sound smart, does it?
But the truth is, I'd rather be productive in this way, making mistakes and sharing my imperfect work, than waiting for ever before posting anything, because I keep finding things to improve.
Back when I was working on 3D scenes, when I still had time to do that, I used to try to make every single model as perfect as possible for any scene I was working on because I thought that I would rather have perfect models even for the smallest of details, so that the quality of my scenes would increase.
That resulted in huge amounts of time spent on models that could barely be visible in the scene. Instead of focusing on finishing my work and sharing it with people, I chose to get myself stuck on small details no one would probably ever see.
Once I understood that this was very dumb, I change my workflow and focused on getting only the important parts done, putting extra effort only on the visible models, and doing only what was necessary for anything else.
That greatly increased the amount of work I managed to finish and share with people. Sure, there were some mistakes here and there, but in total I managed to do more and learn way more about 3D modelling from not being a perfectionist rather than trying to get something to be exactly how I wanted just for the sake of it.
The same idea applies to articles, graphic design, pretty much anything I ever tried. The more time you'll spend on something the better it will be, of course, but there are times when there's no need for something to be perfect. Good is more than enough. Focusing your attention on what matters rather than just trying to be a perfectionist will help you do and learn more in time.