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57
cloudif
Günther Beyer
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169 Followers
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Germany
http://www.monolithofminds.com
September 20, 2017
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cloudif
gamedev
Monday, March 16, 2020 9:35 AM
Use a Potion Interview
This interview was originally published at Use a Potion in February 2020. We talk about Resolutiion’s influences, anger management issues during development, and secret codes, that are protected by crazy
$ 3.598
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cloudif
game
Monday, March 9, 2020 9:44 AM
9 Tips from our Gamedev-Journey
This article was originally published at Gamasutra in February 2020. We took a step back from game-development to share the most important lessons we learned so far. Enjoy. Here we are, five years later.
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cloudif
gamedev
Monday, January 27, 2020 12:41 PM
Play Station Official Magazine Interview
Excerpts of this interview were originally published in Play Station Official Magazine UK in January 2020. This is the full interview, where we talk about all things Resolutiion and how we worked through
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cloudif
gamedev
Thursday, January 2, 2020 9:58 AM
Walking on Paper: Crafting Resolutiion’s Levels
This article was originally published at LV80 in November 2019. Here, we take apart Resolutiion’s visuals and shed light on each layer, pixel by pixel. Enjoy. Mario, Zelda, Sonic. Mega Man, Contra, Final
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cloudif
games
Tuesday, October 2, 2018 2:31 PM
Crash, Replace, Repeat — Porting Resolutiion to Godot 3
Resolutiion is an indie action-adventure game in the making, with a modern pixel style and plenty of fat, yellow worms. My brother and I have been working on this passion project for the better part over
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cloudif
gaming
Wednesday, September 12, 2018 4:53 PM
Learning to game-dev on Linux: Resolutiion is a Zelda-like in the making
We wrote this article earlier this year for gamingonlinux.com. It’s a great introduction of how we started to develop Resolutiion and serves as a bridge to future, original pieces. Enjoy. Taking the red
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cloudif
game
Monday, September 3, 2018 5:36 PM
Falling into indie-game-development in four phases
Phase 1 — Rejection “I can draw a black square on the screen, and move it in four directions. Want to work with me on this?” My brother was bored writing his PhD in physics. He chose a game-engine and
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