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43
imadev101
imadev101
how to make games
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16 Followers
10 Following
January 3, 2020
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imadev101
introduceyourself
Sunday, January 19, 2020 9:24 PM
Hello World! I am a beginner solo indie game dev and this is my blog.
I joined two weeks ago. I am learning C++ and game dev. I want to talk about my journey to become a most likely solo indie game developer. We could learn a thing or to on the way. I chose Steem over other
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imadev101
gamedev
Saturday, January 18, 2020 8:45 PM
Back to Pacman
Lately I have been reading about behavior tress, poking dots and color with procedural generation, and I felt like I had to go back to finish pacman. Finishing project is sometime tedious and could seem
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imadev101
gamedev
Friday, January 17, 2020 11:00 PM
Procedural Generation
I am having a bit of fun with some side projects to make art and ambiance in 2D games using procedural generation. This is very simple, I spawn one entity. This entity spawns more. Every entity spawns
$ 0.128
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imadev101
gamedev
Wednesday, January 15, 2020 10:16 AM
What are steem hives?
The concerns of application developers (flexibility/simplicity) and blockchain developers (security/stability) need to be separated. That's what hives are for. Offering more flexible mechanisms which aren't
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imadev101
gamedev
Tuesday, January 14, 2020 5:55 PM
Game #2 [WIP] Pacman moves
I am done with the first codebase for rendering with SDL. I will write a tutorial about how to : Set up a tiled board Spawn a player and move it with the keyboard arrows Set up FPS and game speed
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imadev101
gamedev
Monday, January 13, 2020 9:57 AM
Sneak peek at Game #2 - Pacman
Every game project starts by writing down things, not jumping into the code. You should always write down a set of rules, goals, and various information about your project (even here when making a simple
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imadev101
gamedev
Sunday, January 12, 2020 9:11 PM
Good read on AI behavior trees
Composite, Decorator, Sequence, Selector and Inverter. Understand the theory on how to make decent AI logic. 1H+ read.
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imadev101
gamedev
Sunday, January 12, 2020 5:41 PM
Game #1 - Actually using SDL to render the board and catch mouseclick as input
Rendering a TicTacToe board using SDL I somehow ran out of time before I could clean and tweak this code, the click areas are approximate while the multiple SDL_Delay() calls for debug make the game look
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imadev101
gamedev
Saturday, January 11, 2020 3:42 PM
Game #1 - Adding a renderer (SDL2)
Implementing SDL into my first c++ game Today I will enhance the GUI of my TicTacToe game and make it a fully rendered application. For that I will use the SDL2 library. What is SDL? SDL stands for Simple
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imadev101
gamedev
Friday, January 10, 2020 7:07 AM
Educational content for gamedev released by 3DBuzz after founder died of cancer.
The content is made of hours of video lessons about game development. 2D, 3D, networking, game logic, art, Unity, 3DSMax... I have yet to check all of it. You can browse it here on 3DBuzz website. Or you
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imadev101
cpp
Wednesday, January 8, 2020 7:57 PM
Game #1 TicTacToe
Did you ever want to make your own video game? I did, and this is the first step of many. I will do my best to make it a series of tutorials while relating my experience. In this tutorial about a simple
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imadev101
gamedev
Friday, January 3, 2020 7:51 PM
Hello World!
Now that I finally have the time and will to code for myself, I'll go through the process of converting my skills to c++ programming in order to make myself few games. I figured I might as well share this
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