If you were actually someone who had basic knowledge of companies in general, you’d know that your statement on employees not being allowed to use company products is bullshit. Please show me one example of a company that doesn’t allow their employees to use their products. I’d love to see it.
It is very ironic that you bring up the fact that the Splinterlands employees are the top whales in this game as an inherently bad . Why is that? Because in public company executive compensation, the board of directors structures their compensation to pay them large stock options that vest in 3-5 years, assuming that they hit performance metrics, and this is a very large part of their compensation. They could easily instead pay the executive a large ass salary instead of these stock options (which the executive would prefer, since that salary is guaranteed whereas the stock options could lose all their value if the stock tanks for whatever reason even if its out of their control such as a stock market crash).
The reason why the executives are given stock options that vest in 3-5 years is to align that executives incentives with those of the retail shareholders. That is one way in which the board of directors (which sets executive compensation) is acting on a fiduciary duty to shareholders (which they are legally obligated to do).
So for Splinterlands, it actually makes sense to have their employees holding a ton of Splinterlands assets. It aligns their incentives with the incentives of the players who own splinterlands assets. You seem to be arguing that instead, these employees shouldn’t own any assets, in which case that would make their incentives way less aligned with the incentives of their player base that owns assets. After all, if they cause asset prices to fall, that not only harms their player base, but themselves as well.
The point you're FUDing actually makes it less likely that the company would just churn out card editions at extreme quantities (which would make the company tons of $ and fuck over players that invested a lot), because it would harm the employees of Splinterlands pockets more than it would harm the average players.
Which brings me to your last fud point, which is that Splinterlands is “stealing from community assets”. As even you mentioned, the splinter lands staff are massive whales, so them releasing a ton of chaos legion packs which has in the short-term, tanked the value of splinter lands assets, is hurting not only players invested but also themselves (and they are harmed much more proportionately since they are massive whales). They also aren’t “stealing from the community” because they spent a ton of time and effort in making this edition, why would they be giving it away for free?
Their SPS sale was definitely a mistake, no company is perfect. But their introduction of vouchers was a great way to give a ton value to the playerbase.
For presale packs the company was making $4/pack and the player base was making around $20/pack (because of vouchers that they could either use or sell to other players). The player base earned from the presale what the company will earn from 5 million CL packs (1/3 of the whole CL set), and the player base didn’t have to do any of the hard work behind designing and creating that edition.
Additionally, the player base gets over half the value that Splinterlands gets from the packs sold in phase 2. That doesn’t seem like Splinterlands team “selling out its player every step of the way”, in fact, it seems like the exact opposite.
It seems Splinterlands only got rid of vouchers so soon because a lot of new uninformed players like yourself whined about the voucher system in general, so that inherently means that less value will be given back to the player base. I don’t really fault them for listening to the cries of uninformed babies like yourself that were upset they were latecomers to a great investment, and wanted to make sure that they could make money handoverfist as well. After all Splinterlands is focused on new player growth and so I’d imagine they wanted to make sure that the new players didn’t feel left out (even though investing in packs is not smart in general unless you are buying a lot of them).
Lastly, claiming that scumbags don’t attack player assets, lie in marketing, or (in your eyes) profit unethically from their company is fucking hilarious. Have you ever heard of a company called Enron or Worldcom? Those executives were clearly scumbags, and its fairly obvious that the assets of their shareholders were drastically effected. Clearly you have not though because you know jack shit about investing and about how companies are run, let alone how conflicts of interest are handled in the real world to try and prevent exploitation of investors in public markets as well as private markets.
If you had even basic knowledge of these subjects, you could’ve at least tried to craft a convincing argument that made sense, instead of making attacks that only discredited the FUD you were trying to spread. I hope you haven’t tricked anyone into missing out on a great game that has rewarded the players who invest in it greatly, because either you’re trying to just lash out like a little kid who owned themselves, or are trying to tank the market so you can buy back at much better prices (since you clearly believe in the game).
Maybe next time before putting $5k into something you should do a little due diligence and learn about the game, and maybe implement dollar cost averaging? I know, these are basic concepts of investing you probably haven’t learned of yet, but if you just take a basic class on investing you will learn these and many other things that would help you not make such dumb decisions in the future!
RE: THE WATCH #1: What Everyone is Missing about Splinterlands