Introduction
Hello there! @Saydie here, playing Splinterlands everyday!
I'm here again for this week's Share Your Battle Challenge with the featured card Magi Necrosi. It is a 6 mana- cost magic splinter with 2 magic damage, 4 health, and 4 speed at level 1.
The Battle that I will show to you is from my @crimepoet account from it's battle last season on the Gold league of the Modern Format but before I show you the battle, let us learn more about this card.
Magi Necrosi
Mana Cost | 6 |
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Edition | Chaos Legion |
Rarity | Epic |
Element | ![]() |
Attack Type | ![]() |
Abilities | ![]() ![]() ![]() ![]() |
RF Burn Value | 100 DEC |
GF Burn Value | 2500 DEC |
Card Stats
Card Prices
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Market Price- $ 1.190.796 --- Rental Price- 0.128 DEC | |
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Market Price- $ 9.250--- Rental Price- 2.956 DEC |
Note:This are the market price for the Magi Necrosi by the time that I checked on it and is subject to change depending on when you check for prices. Source: Peakmonsters, Splintercards
Card Review
Prons
Decent mana cost for a card with 2 magic damage at level 1.
Snipe ability will target the non- melee monster closest to the 1st position, making the opponent be off guard as he thought all damage will be absorbed by tank.
Camouflage will hide this monster from direct attacks until it was on the 1st position.
Oppress have the ability to make 2x damage when attacking a monster with no attack.
Stun makes the opponent to be unable to attack when the ability takes effect of the target.
Cons
Only has max health of 6.
Snipe can sometimes hurt because the team's attack will be scattered instead of it being focus- fired and be able to defeat the opponent faster.
Oppress have no use most of the time as there are only 1 monster with no damage on the opponent team most of the time and they are usually located at the 1st position and it will not be able to attack it because of Snipe.
Battle Conditions and Team Line- up
Rule Set
Description | |
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![]() Gold League Modern Format | 40 Mana Cap Available Elements: Death, Earth, Dragon Link: https://splinterlands.com?p=battle&id=sl_825417593efc7f52badae101fa49c78f&ref=crimepoet |
![]() Aimless | All monsters have the Scattershot. |
![]() Close Range | Ranged attacks may be used in the first position in battles. |
![]() Melee Mayhem | Melee attack Monsters can attack from any position. |
Opponent's Line- up
Summoner | 1st | 2nd | 3nd | 4th | 5th | 6th |
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My Team
Summoner | 1st | 2nd | 3nd | 4th | 5th | 6th |
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For this battle, we have the Aimless rule set which makes all range and magic attacks target random opponent, Close Range, giving range monsters the ability to attack at front position and Melee Mayhem where melee monsters ca attack at any position. Thinking of this conditions, I choose the following line- up:
Summoner: I used Quix the Devious which reduces the speed and range attacks of the opponent by -1 as well as to be able to use Dragon cards.
1st Position: I used Djinn Chwalla for it has huge armor and health and it has the Thorns that will inflict 2 damage on melee monster that attack this card. When it's health was reduced it will Enrage and increase its speed and damage.
2nd Position: I placed the Venator Kinjo to Slow my opponent and even that it has small health and damage, it cannot be attacked because it has Camouflage and it won't received any indirect damage because it has Reflection Shield.
3rd Position: I placed Dhampir Stalker with the True Strike ability which means that all of it;s attacks can never miss.
4th Position: I used Lira the Dark withSwiftness to increase the speed of my team and with Opportunity to target the monster with the smallest health.
5th Position: I usedMagi Necrosi which cannot be attacked so I placed it as far as possible to the front and be able do deal magic damage undetected because of Camouflage.
6th Position: I placed Cursed Windeku at the back since the rule set has allowed it to attack at that position and this is so that it can prevent attacks from sneak monsters as they will received Thorns damage and it has the ability to self Heal.
Battle Phase
Round 1:
With the Aimless rule set, the Snipe and Opportunity ability will not work and be taken over by Scattershot.
Lira the Dark and Magi Necrosi both attack Spirit Hoarder but since the magic attack from Magi Necrosi was more than enough to defeat Spirit Hoarder, the attack from Lira the Dark was just wasted.
Dhampir Stalker stacks Runemancer Florre, removing the armor from it.
Djinn Chwalla, Venator Kinjo and Cursed Windeku reduced the health of Pelacor Mercenary to 5 but it was restored by Goblin Psychic to 8 but when Pelacor Mercenary attacked Djinn Chwalla, it loses 2 health because of thorns.
Runemancer Florre and Djinn Biljka attacks Cursed Windeku, reducing its health to 4.
Goblin Psychic and Queen Mycelia attacks Djinn Chwalla turning its health 8 and activating Enrage to now have 5 damage and 5 speed.
Round 2:
Lira the Dark and Dhampir Stalker has defeated Pelacor Mercenary cause Djinn Chwalla misses an attack despite it having 5 speed.
Magi Necrosi, Venator Kinjo and Cursed Windeku reduces the health of Runemancer Florre who is now at the front position and attacked Djinn Chawlla, turning its health to 2.
Goblin Psychic and Djinn Biljka attacked Cursed Windeku who only has 1 health left. Queen Mycelia attacked Dhampir Stalker.
Round 3:
The combined attack of Lira the Dark, Djinn Chwalla and Magi Necrosi has defeated Runemancer Florre.
The opponent retaliates which causes Djinn Chwalla and Venator Kinjo to be defeated since they both have low health at this moment but Venator Kinjo was able to attack Goblin Psychic, removing its armor while Dhampir Stalker has removed Queen Mycelia's.
Round 4-5:
The attack from Lira the Dark and Dhampir Stalker has defeated Queen Mycelia while Magi Necrosi and Cursed Windeku finishes Goblin Psychic.
The now armorless Djinn Biljka because of the defeat of Queen Mycelia attacks and defeated Dhamphir Stalker.
On round 5, it only takes an attack from Lira the Dark to finally end the match with my team's victory.
Battle Recap
Here is a replay of the battle which at you can watch at 3speak or in Splinterlands.
Did your Strategy Work?
With my opponent having an armor, it was difficult to inflict damage to the opponent without magic but since I have Magi Necrosi, I can easily reduce their health and at the same time, no one will be able to directly hit this card due to the Camouflage ability which allows me to continue to hit my opponent with magic attacks.
Do You Like Magi Necrosi
On the max level, Magi Necrosi has the Stun ability which was a very good ability and disables your opponent when attacking and together with so many status de- buffs on the death element, this card was really powerful.
What will you try differently next time?
Summoners and Monsters
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When it comes to increasing the magic power of Magi Necrosi, it was the use of the summoners Delwyn Dragonscale and Archmage Arius which will make this card more powerful but if were thinking of maximizing the use of its abilities, I think that we should focus on Stun and use cards with the Knockout ability which will double the damage they inflicted on a monster that is stunned such as Arachne Thug, Bone Golem and Djinn Muirat.
Previous Battles
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All the image that I edited here belongs to Splinterlands.
All the battle links provided comes from my personal accounts and from the scholar account that I am using from Balthazar Guild.
Footer and divider image made by splintercell-01
Card Prices from Peakmonsters
Card abilities and rulesets from Splintercards
Thank you for reading my post. If you're interested to play Splinterlands, you can join by clicking this the images below and follow me on Twitter and 3Speak for timely Splinterlands updates.
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