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raycoms
Ray
Just one of those coders
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Planet Earth
https://github.com/Raycoms
August 21, 2017
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raycoms
minecraft
Friday, February 18, 2022 3:51 PM
MineColonies - Weekly Update Log
MineColonies Minecraft Update Log
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raycoms
hive
Sunday, April 19, 2020 7:50 PM
Let's Ask Alexa
Hi everyone, I wanted to make a small comparison how hive is doing compared to steem in terms of alexa ranking. So I drew up something small. Let's start checking out the main gateways of the two platforms:
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raycoms
hive
Friday, March 27, 2020 12:05 PM
Discussion: Changing how the values of posts are decided.
Hi everyone, I posted this similarly around 4 months ago already here: here I refined the text, considered previous comments, added some additional details and hope we can discuss this now with a focus
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raycoms
steem
Monday, March 9, 2020 11:09 AM
Witness Voting Schemes: An Analysis
Hi everyone, in the light of the current situation there we numerous discussions about changing the witness voting schemes. I made such a proposal in a previous post: here already. However, it got me in
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raycoms
steem
Tuesday, November 12, 2019 10:57 AM
Proposal: Change Up and Downvotes to bids
Hi everyone, The Problem: People don't seem to get how downvotes work and see them as personal attacks against them or their content or even worse as an attempt of silencing or censoring them. The problem
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raycoms
newsteem
Sunday, September 8, 2019 11:43 PM
Advertising Steem: My Vision for Steem
We've recently had plenty of discussions in relation to how we should advertise Steem to people outside of this community. @justineh for example pointed out in her recent post on how little outsiders actually
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raycoms
steem
Friday, July 26, 2019 12:47 PM
Democratizing Steem!
In the last weeks there were many discussions about the future of Steem and with it a lot of insatisfaction in relation to the democratic process on Steem. This is mainly based on how little influence
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raycoms
dtube
Saturday, June 15, 2019 6:08 PM
Introducing - The NextColony Battlesystem
Game: Signup: Official Discord: Dev blog: Inofficial Forum Royalty Free Music from Bensound: ▶️ DTube ▶️ IPFS
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raycoms
en
Saturday, April 13, 2019 6:29 PM
Minecolonies
Support this project on Fundition.io
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raycoms
utopian-io
Tuesday, April 2, 2019 2:24 PM
Minecolonies & Fancy Border Rendering
Hi everyone, until now minecolonies always had a fairly inflexible border rendering, where we would calculate the border of the colony based on the distance given in the config file. While it looked quite
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utopian-io
Thursday, March 28, 2019 2:04 PM
Minecolonies & The Deco Block
Hi everyone, been immensely busy with university but still got some small nice things out during the course of the last 2 weeks. If you want to know more about Minecolonies check out our website and wiki:
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utopian-io
Sunday, March 17, 2019 4:16 PM
Minecolonies & Small Fixes and Features
After the last updates creating new workers we're focusing again on bringing more stability. If you want more info about what we're doing, check out our website or wiki: Some fixes: First, I added some
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utopian-io
Saturday, March 16, 2019 7:28 PM
Minecolonies & The Sifter
Hi everyone, this time I coded the entire thing live and will even link of the videos here at the beginning of the post already. Videos: Part 1, Part 2, Part 3, Part 4 Nonetheless, I'll still depict the
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utopian-io
Saturday, March 2, 2019 5:47 PM
Structure Backend Rework
Hi everyone, on the way of working towards bringing Minecolonies to the newest Minecraft version we decided to rework some things around our Backend first to make the actual process smoother. A while ago
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raycoms
utopian-io
Saturday, February 23, 2019 10:47 PM
Minecolonies & Tons of Fixes
Hi everyone, after the last run of features we come into the fixing curve again to make sure the mod has significantly more working than broken features. Small Fixes: One of the issues players were complaining
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raycoms
utopian-io
Thursday, February 21, 2019 1:44 AM
Minecolonies & The Crusher
Hi everyone, additional to the changes to the miner and composter we also created a worker which allows the colony to produce materials which are difficult to get depending on the location in the world
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utopian-io
Friday, February 15, 2019 1:15 PM
Minecolonies & Several Improvements
Hi everyone, I almost finished most of my backlog and am coming to more recent changes now. First of all, I noticed that we had some duplicated code in the warehouse tileEntity handling, while we changed
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raycoms
utopian-io
Wednesday, February 13, 2019 5:14 PM
Minecolonies & Some long-awaited improvements
Hi everyone, I was also able to do some long-awaited improvements since we were pushing out a bunch more updates and were needing some more stability again. Fewer ticks: One of the first things I did was
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utopian-io
Monday, February 11, 2019 7:43 PM
Minecolonies & Smelter Workers
Hi everyone, the next worker after blacksmith and stonemason I wanted to work on was the Stone smelter (the worker which smelts certain variants of stone to create others). For that, I had to move around
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raycoms
utopian-io
Saturday, February 9, 2019 6:39 PM
Minecolonies - More Workers!
Hi everyone, sorry for the absence over the last weeks, I've been quite busy and we've got quite some progress as well. Let's head right into it. The Workers: One of the first thing I worked on after the
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