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raycoms
Ray
Just one of those coders
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Planet Earth
https://github.com/Raycoms
August 21, 2017
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raycoms
minecraft
Friday, February 18, 2022 3:51 PM
MineColonies - Weekly Update Log
MineColonies Minecraft Update Log
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raycoms
hive
Sunday, April 19, 2020 7:50 PM
Let's Ask Alexa
Hi everyone, I wanted to make a small comparison how hive is doing compared to steem in terms of alexa ranking. So I drew up something small. Let's start checking out the main gateways of the two platforms:
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raycoms
hive
Friday, March 27, 2020 12:05 PM
Discussion: Changing how the values of posts are decided.
Hi everyone, I posted this similarly around 4 months ago already here: here I refined the text, considered previous comments, added some additional details and hope we can discuss this now with a focus
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raycoms
steem
Monday, March 9, 2020 11:09 AM
Witness Voting Schemes: An Analysis
Hi everyone, in the light of the current situation there we numerous discussions about changing the witness voting schemes. I made such a proposal in a previous post: here already. However, it got me in
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jacekw
steem
Tuesday, March 3, 2020 3:45 PM
raycoms reblogged
Accounts with highest "Total witness voting power" that have spare votes
The post aims to present which accounts can change the most in voting for witnesses. Table of Contents Accounts with highest "Total witness voting power" Accounts with highest "Total witness
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nextcolony
nextcolony
Tuesday, December 10, 2019 3:52 PM
raycoms reblogged
Market, Buffs, Season, Stardust & Giveaway
Today you'll have a chance to get the most valuable giveaway we've given away so far. The first of ten Yamato blueprints will be given away today. But let's start with a new and tasty update first. Let's
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raycoms
steem
Tuesday, November 12, 2019 10:57 AM
Proposal: Change Up and Downvotes to bids
Hi everyone, The Problem: People don't seem to get how downvotes work and see them as personal attacks against them or their content or even worse as an attempt of silencing or censoring them. The problem
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nextcolony
nextcolony
Friday, October 25, 2019 6:54 PM
raycoms reblogged
Yamato: Phase 1 begins now
We've just released a huge update which also contains part of the Yamato module. We are now starting phase 1 of the Yamato module. That means you can now enhance the Yamato ship skill. You will need a
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raycoms
newsteem
Sunday, September 8, 2019 11:43 PM
Advertising Steem: My Vision for Steem
We've recently had plenty of discussions in relation to how we should advertise Steem to people outside of this community. @justineh for example pointed out in her recent post on how little outsiders actually
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raycoms
steem
Friday, July 26, 2019 12:47 PM
Democratizing Steem!
In the last weeks there were many discussions about the future of Steem and with it a lot of insatisfaction in relation to the democratic process on Steem. This is mainly based on how little influence
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nextcolony
game
Wednesday, July 24, 2019 8:27 AM
raycoms reblogged
Transporter III Blueprints sent + new Giveaway
The giveaway is finished and all blueprints have been sent. All 116 settlers of the last giveaway, which had commented and resteemed, have just received their blueprints. You'll find your Transporter III
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eonwarped
steemdev
Friday, July 12, 2019 3:08 AM
raycoms reblogged
Testnet Testing Tools
Hey all, will be keeping this post alive with updates as I have more of them, but here's what I've been working on as far as the testnet. With a custom up to date condenser and keychain support, this should
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raycoms
dtube
Saturday, June 15, 2019 6:08 PM
Introducing - The NextColony Battlesystem
Game: Signup: Official Discord: Dev blog: Inofficial Forum Royalty Free Music from Bensound: ▶️ DTube ▶️ IPFS
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sagescrub
sustainability
Saturday, April 13, 2019 5:28 AM
raycoms reblogged
Ecosia - The search engine that plants trees
Last year I switched from Google to DuckDuckGo as my primary search engine. I made that move because I value privacy and I feel that While DuckDuckGo is a business they value privacy much more than the
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raycoms
en
Saturday, April 13, 2019 6:29 PM
Minecolonies
Support this project on Fundition.io
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raycoms
utopian-io
Tuesday, April 2, 2019 2:24 PM
Minecolonies & Fancy Border Rendering
Hi everyone, until now minecolonies always had a fairly inflexible border rendering, where we would calculate the border of the colony based on the distance given in the config file. While it looked quite
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raycoms
utopian-io
Thursday, March 28, 2019 2:04 PM
Minecolonies & The Deco Block
Hi everyone, been immensely busy with university but still got some small nice things out during the course of the last 2 weeks. If you want to know more about Minecolonies check out our website and wiki:
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raycoms
utopian-io
Sunday, March 17, 2019 4:16 PM
Minecolonies & Small Fixes and Features
After the last updates creating new workers we're focusing again on bringing more stability. If you want more info about what we're doing, check out our website or wiki: Some fixes: First, I added some
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raycoms
utopian-io
Saturday, March 16, 2019 7:28 PM
Minecolonies & The Sifter
Hi everyone, this time I coded the entire thing live and will even link of the videos here at the beginning of the post already. Videos: Part 1, Part 2, Part 3, Part 4 Nonetheless, I'll still depict the
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raycoms
utopian-io
Saturday, March 2, 2019 5:47 PM
Structure Backend Rework
Hi everyone, on the way of working towards bringing Minecolonies to the newest Minecraft version we decided to rework some things around our Backend first to make the actual process smoother. A while ago
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