Introduction
I must say is was already started with a report about the fog of war until I saw this week rule set is fire and regret. So we start over š¤£.
Fire and Regret is a somewhat newer rule set, I think about a few months this is in the mix. Pretty easy to counter just do not use ranged monsters lol, lets have a closer look.
Ruleset
All units receive the Return Fire ability. Enemy units that attack with ranged attacks receive damage back.
Notes:
- Damage returned is equal to damage of the attacker divided by 2, rounded up.
Official ruleset information from splinterlands: List-of-In-Game-Rulesets
Abilities Synergies / Strategies
Amplify - This increases the return fire damage with 1.
a few of my favorites.
Reflection shield - return fire is absorbed, must say i do not own a single ranged monster with reflection shield.
Shield - The Shield ability reduces Melee and Ranged attacks by 50%, rounded up. If played by your opponent, be aware that shield will reduce damage returned from the Return Fire ability.
Thorns / Magic reflect - I like to bring an extra monster with an other return fire because the change is higher that no ranged monster is played therefore a higher chance that melee or magic is played.
Favorites I like to use then are:
Avoid
Lets start with the obvious one leave the ranged attackers at home.
Less obvious is the Headwinds, the change is less likely that ranged monsters are used therefor -1 range is less likely to have major impact.
Example battle
We going to look at a battle where the fire and regret rule set is in play.
Strategy
Low mana match. most of the splinter are available, it think will go for the water splinter with a mix of melee and magic.
Rulesets
Odd Ones Out:
Only even mana cost monsters may be selected.
Fire & Regret:
Rule set of this week. All monster will receive the return fire ability. Which means that all monster will return damage when attack by a ranged monster.
Heavy Hitters:
All monsters will have the knock out ability. Which mean all monster that are stunned will receive double damage.
The Lineup
Summoner
Card | Reason |
---|---|
![]() | Here we go again the reason you see this summoner that often it is that versatile and also in this rule set the extra health/speed and armor is great to have. |
This is my most used summoner and with the highest win rate over all summoners
Monsters Lineup
#1 | #2 | #3 | #4 | #5 | #6 |
---|---|---|---|---|---|
![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Pelacor Bandit (lvl 10)
Most of the monsters in this line up all relate to low mana cost monster. This is with a 6 speed, 7 by lux and flying a very good monster that could help with some misses.
Tide Biter (lvl 6)
Another melee monster to avoid the fire and regret return fire damage. with true strike sure to hit.
Merdaali Guardian (lvl 8)
First healer main strategy of this setup is to heal all that i can. I assume no heavy hitter that kill be instantly.
Spirit Hoarder (lvl 3)
Second healer to heal the back position I expect some sneak monster because of this rule set more melee monster will be selected and these have more often sneak.
Musa Saline (lvl 2)
Take down shields and scavenger so when it gets in the front it should have gained some extra health.
Angelic Mandarin (lvl 8)
Third healer, bit tricky because it is are ranged monster hope that itself and the spirit hoarder can out heal it.
The Battle
Reference
Link to the battle:
Link to battle
Rounds
Start :
Pretty similar setup by my opponent. He misses the extra healer and also in the last position the Angelic Mandarin,
I not sure about the outcom at this point. I got more healer by my opponent also has an extra monster with poison which is also very nice. When i can kill his healer first i think i will win.
Round 1:
Wow, forgot about the shatter ability instant 9 shield goneš. For both sides the extra heals and repair are working great..
Round 2:
The head start is created always a nice step when you kill the first monster. Unless it is a Martyr monster of course that is often intentionally placed to killed firstš¤£.
The healing of the Angelic Mandarin is working and lukily no poison yet.
Round 3:
First healer is gone. Ureaus has a hard time landing his poison this round it was a miss.
Round 4:
Now is just a picking on the first monster one by one. this battle is over and very good to see that the Angelic Mandarin is standing ground while it is a fire and regret rule set.
Round 5:
One monster left and that is the an ranged monster in the front my team is still full health.
Round 6:
Last round...
Conclusion
This battle shows that it important to watch out with ranged monster. Also that it is still possible to use range monster. Furthermore this a nice rule set where there are enough options to ignore/counter or work around it.
Other example battles
Battle 1
Again my opponent has selected some ranged monster in this battle not the best choice because there is also a all monsters have amplify rule set into play.
Battle 2
Again here my opponent has selected ranged monster in this case not the best choice.
Previous ruleset strategy posts
The series continues, below you will find references to the other ruleset strategies / analysis posts.
Ruleset | Post |
---|---|
![]() | Ruleset post: Briar patch |
![]() | Ruleset post: Standard |
![]() | Ruleset post: True aim |
![]() | Ruleset post: Aimless |
![]() | Ruleset post: Up to Eleven |
![]() | Ruleset post: Armored Up |
![]() | Ruleset post: Back to Basics |
![]() | Ruleset post: Broken Arrows |
![]() | Ruleset post: Close Range |
![]() | Ruleset post: Counterspell |
![]() | Ruleset post: Earthquake |
![]() | Ruleset post: Equalizer |
![]() | Ruleset post: Equal Opportunity |
![]() | Ruleset post: Even Stevens |
![]() | Ruleset post: Explosive Weaponry |
![]() |
That's all for this week hope you enjoyed reading this ruleset strategy/analysis. See you all on the battlefield.
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