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thecrazygm
Michael Garcia
Solving IT puzzles and crafting Python solutions. When not coding, I'm rolling dice in RPGs, navigating Linux (MCMXCVI), and keeping a keen eye on the Crypto space.
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1,232 Followers
325 Following
Earth, Sol
https://thecrazygm.com
May 5, 2017
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thecrazygm
Synergy Builders
Saturday, August 9, 2025 11:27 AM
Why I'm So Excited About a Single Git Commit
Hey everyone, Every now and then, you see a small change in a tool you love that completely opens up new possibilities. That happened to me today when I saw a recent commit to uv, the Python package manager
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thecrazygm
Gaming + Roleplaying
Friday, August 8, 2025 10:42 AM
HCA #1: A Few Rock-Themed Magic Items
Hey everyone, The first Hive Community Activity by @snook, has the theme of rocks. I wanted to contribute a few ideas for my fellow Game Masters, so here are four new, low-magic items that can add a bit
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thecrazygm
personal
Thursday, August 7, 2025 9:28 AM
Thank you for the kind words!
Hey everyone, Yesterday was a much-needed break. It's funny how fast time flies when you're trying to enjoy it. I'm feeling a lot better today, and I wanted to say a huge thank you to everyone for all
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thecrazygm
personal
Wednesday, August 6, 2025 11:53 AM
Not a great day 🤕
Hey everyone, Today, I'm going to do something I haven't done in a while: I'm taking the day off. For those who remember my post about my medical procedure, I'm unfortunately having a flare-up today. I
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hive-lu
lucoin
Wednesday, August 6, 2025 2:26 AM
thecrazygm reblogged
Daily Report of Day 740 | Dev goals ( 0 🆕 | 0 ✅ | 2 ⏳ )
Lucoin rate 1 LU = 4.395 HIVE (+0.2% growth every day) | Token that connects all Hive-lu projects.
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thecrazygm
Synergy Builders
Tuesday, August 5, 2025 5:56 PM
Brain Drain: Tuesday? This sucks, so have some suckless utils.
I've had one of those soul-sucking days, and not even the fun kind involving a succubus, no, just grocery shopping in this economy. So, for today's post, I'm just going to talk about some of the command-line
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thecrazygm
Synergy Builders
Monday, August 4, 2025 2:04 PM
Adding a "Days Ago" Indicator to the Post Curation Tool
Hey everyone, I was catching up on the requests for the Post Curation Tool (PCT) in the recent post by @friendlymoose. I decided to tackle one of them this morning to help move the project forward. The
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thecrazygm
Synergy Builders
Sunday, August 3, 2025 11:51 AM
When a Simple Ticker Becomes a New Project
Hey everyone, I recently wanted to add the current HIVE price to my Qtile bar, which I thought would be a simple task. Qtile has a built-in CryptoTicker widget, so I figured I would just add it to my
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thecrazygm
Gaming + Roleplaying
Saturday, August 2, 2025 12:01 PM
GM Advice: Session Zero
Hey everyone, Today's GM advice is all about the pre-game, specifically the one session that can make or break a campaign before it even starts: Session Zero. It is one of the most important tools a Game
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thecrazygm
hpud
Friday, August 1, 2025 8:40 AM
Happy Hive Power Up Day for August 1st! 🐝
Hey everyone, As is tradition, I've powered up on both of my accounts to show my long-term commitment to the Hive ecosystem. The Power Ups For this month's #hpud, I powered up 101.481 HIVE on my main account,
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thecrazygm
Synergy Builders
Thursday, July 31, 2025 1:05 PM
A Simple Way to Check for Internet Connectivity in Scripts
Hey everyone, I run a lot of scripts via cron, even on my laptop, but my laptop isn't always connected to the internet. This can cause issues for scripts that need an online connection to do their job.
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hive-lu
lucoin
Wednesday, July 30, 2025 7:20 PM
thecrazygm reblogged
Daily Report of Day 733 | Dev goals ( 0 🆕 | 0 ✅ | 2 ⏳ )
Lucoin rate 1 LU = 4.334 HIVE (+0.2% growth every day) | Token that connects all Hive-lu projects.
$ 1.099
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thecrazygm
Synergy Builders
Wednesday, July 30, 2025 9:39 AM
Hive-Nectar: Official Documentation
Announcing Official Documentation for Hive-Nectar! Community feedback continues to be one of the most powerful drivers of progress. The other day, a user asked about official documentation for hive-nectar,
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thecrazygm
Synergy Builders
Tuesday, July 29, 2025 9:22 AM
Hive-Nectar v0.0.11: A Small But Necessary Patch
Hey everyone, Short post today for a small but important update to hive-nectar. This one isn't a fancy new feature, but rather a necessary patch that came directly from community feedback. A user who was
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thecrazygm
Synergy Builders
Monday, July 28, 2025 1:14 PM
Auto-Market Update: Now with a 'Stake' Operation
Hey everyone, A recent conversation with @ecoinstant about managing my various Hive-Engine tokens led to a "how did I not think of that?" moment. I was explaining how I either sell or stake all
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thecrazygm
Gaming + Roleplaying
Sunday, July 27, 2025 4:48 PM
Brain Drain Sunday: The Power of a Good Map (And When Not to Use One)
Happy Sunday, everyone. To say I overslept today is an understatement. For someone who is normally up around 4 a.m., sleeping until noon is practically unheard of, but I guess my body decided I needed
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thecrazygm
Synergy Builders
Saturday, July 26, 2025 1:20 PM
Is it Random? A Deeper Dive into Fairness and Entropy
Hey everyone, After my last post about the mathematical fairness of the Ultimate Dice Roller, I got some excellent feedback. The gist of it was that a normal distribution over a large scale is a good start,
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thecrazygm
Synergy Builders
Friday, July 25, 2025 10:37 AM
Is the Ultimate Dice Roller _Mathematically_ Fair?
Hey everyone, The other day, @ecoinstant posed an excellent question about the Ultimate Dice Roller: we know it's provably fair, but is it mathematically fair? In other words, over a large number of rolls,
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thecrazygm
Synergy Builders
Thursday, July 24, 2025 5:02 PM
From Traceback to Editor in One Command
Hey everyone, A lot of my best tools are the small, quality-of-life scripts that save me a few seconds here and there. Over time, those seconds add up. Today, I want to share one of those little tools
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thecrazygm
Synergy Builders
Wednesday, July 23, 2025 5:27 PM
A Simple Script to Kill Whatever is on a Port
Hey everyone, If you're a developer, you've almost certainly run into this problem: you stop a development server, but the process doesn't exit cleanly. When you try to restart it, you get the dreaded
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