[Unity Game Development Tutorial: 14 : Turing Game: 5] - Wrapping things up... theory... where could you go and conclusion of this series
Wrapping things up, delving into the future, philosophy of the mind, and more... The last few tutorials in this situation would seem to indicate that people are more interested in theory of this idea than
[Unity Game Development Tutorial: 13 : Turing Game: 4] - Simulating conversation, now we're getting somewhere... [PLAYABLE WebGL build at end of post]
In this tutorial I will provide you with a playable WebGL build so you can try it out yourself. I also spruced up the UI graphics a bit. My goal here will be to give you something that is at least entertaining
[Unity Game Development Tutorial: 12 : Turing Game: 3] - Theoretical/Design Discussion - no code or development
A Turing Test type game can be fairly simple or it can go to the extreme in complexity. In fact, it can go so extreme that it is something still being researched by computer programmers, engineers,
[Unity Game Development Tutorial: 11 : Turing Game: 2] - Getting input, output, and simple parsing working
The Steemit community voted for me to do a Turing Test type game. This is the second installment in that topic. The first can be found by clicking here. This tutorial continues where the previous tutorial
[Unity Game Development Tutorial: 10 : Turing Game: 1] - Setting up the UI so we can attach code and begin the game
In a post I made asking for votes on next project. Turing Test style project won. This starts that tutorial. The first thing we need to do is setup the environment. This tutorial will cover some aspect