This weeks Battle Mage Challenge is about the Aim True rule.

Splinterlands tells us the following about the Aim True rule:
Melee and Ranged attacks will always hit their target.
This applies to magic attacks even if the Phase ability is in play.
See True Strike ability.
Quite simply, all attacks will hit their targets in this rule. This is mainly a boost to slower units, and a disadvantage for strategies and summoners that rely on dodging hits.

Incompatible Rules
Aim True is compatible with all other rules

Desirable Abilities



( Blast, Shield, Void )
In this rule we get maximal benefit from Blast since we can never miss. Blast units are often slow (although there are exceptions, particularly in the fire splinter) and weak against dodge strategies. This is not a factor for in this rule. Shield and Void are also particularly good abilities since we know that we will get hit by every attack.

Advantaged Summoners
These summoners are particularly good because speed strategies are often their main weakness. Yodin provides Blast, which we already argued is great here. Chanseus and Grandmaster Rathe provide strong defensive abilities that are extra effective when we know we will get hit, and Immortalis and Mimosa provide Void.

Disadvantaged Summoners
These summoners rely on dodging hits in one way or another. Since that doesn't work in this rule, they are at a disadvantage compared to how the play in other matches.

Desirable Monsters

Disadvantaged Monsters

My Battle : Aim True battle
My battle had the following configuration: Modern Diamond league. 20 mana, rules: What Doesn’t Kill You, Aim True, Unprotected. Splinters: Fire, Life.
My lineup
I went for speed even though there is no dodging happening in this battle. I still want to hit first, in particular because there is no armor. I went for a Pelacor Conjurer frontline because it provides good stats for its mana cost, and will help protect me if they try to go for any magic damage. I placed the Gargoya Scrapper second. This was mostly to fill my lineup from the one extra mana. Then I went for two Sneak units, with Uraeus and Stitch Leech, and finally a Celestial Harpy and a Venari Crystalsmith.
Opponent's lineup
My opponent had similar thoughts, but instead of the Sneak units, they added magic attackers. This is going to be to my advantage because of the Pelacor Conjurer frontline.

Battle progress and Result
In the battle, my opponent has the speed advantage due to Time Mage's Slow, so the Time Mage and Xenith Archer start by attacking my Pelacor Conjurer. This works out well for me though, because the conjurer reflects damage back to the Time Mage, and I get good use of the Tank Heal by my Venari Crystalsmith. When its my turn to attack, my Uraeus and Celestial Harpy take out the Venari Marksrat, which triggers the Martyr buff onto the Xenith Archer. Fortunately, due to the Aim True rule, I dont have to worry about missing, and my Stitch Leech can deliver a blow to the Xenith Archer which brings it down to pretty low health.
In Round 2, we start off with the same sequence of attacks. Time Mage first, who takes some reflect damage, and the the Xenith Archers kills my Pelacor Conjurer, and then the enraged Dax and the Celestial Harpy join forces to take out my Gargoya Scrapper too. However, when its my turn, my Harpy finished the Time Mage and Stitch leech kills the Xenith Archer. In addition, Uraeus and Venari Crystalsmith bring down the Pelacor Conjurer to 3 health.
Now I finally have a melee unit frontline, and I can begin getting some use of the Enrage. Dax deals some damage to my Uraeus and triggers the Enrage, and Uraeus gains enough speed so that it can attack next and kill the Pelacor Conjurer. I get the same treatment back after my Venari Crystalsmith enrages the Harpy, who proceeds to kill my Uraeus. However, that places Stitch Leech in front who has yet to attack, and it can kill the Harpy.
Now there is only Dax left on my opponent's team. He delivers his final shot only to Enrage the Stitch Leech, who then strikes back with a beefy 6 damage hit to end the game. A short and fun match, where I got great use for Magic Reflect to counter my opponent's setup.

Alternative lineups
Ilthain
Tarsa
Franz Ruffmane
Eternan Brune

I hope you found this post interesting. If you did, you might also enjoy my other content.
Battle mage challenges
Battle Mage Challenge: Rise of the Commons
Battle Mage Challenge: Weak Magic
Battle Mage Challenge: Up to Eleven
Battle Mage Challenge: Up Close & Personal
Battle Mage Challenge: Unprotected
Battle Mage Challenge: Target Practice
Battle Mage Challenge: Taking Sides
Battle Mage Challenge: Super Sneak
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Best of luck in Splinterlands!
Kalkulus