MAD MAX
On the one hand, we have the same hero who drives around the wasteland with a similar car, appear in the War Boys movie, the antagonist is the son of Immortal Joe, the main evil. There are also numerous references to older Mel Gibson movies. The game is generally licensed by Mad Max, but it seems that elements referring to the new movie were added at the end of production because the whole artistic vision and general atmosphere are different.
The plot is as simple as a wire, and there's not much of it here. Mad Max is unlucky and loses his beloved vehicle, and by the way, he is messing with Scrotus, which is the main bad guy, and when I say he is messing up, I mean a tear that we leave on his head with a chainsaw, well, when Max messes with someone, it is to the max. : P
The protagonist is also a bit lucky because he meets a humped mechanic who professes the cult of engines, keys, V-belts and other fuel lines. This guy considers Max to be the driver of some prophecy and tries to help him build the Magnum Opus - the best combat vehicle. West of the Apocalypse, our heroes set off into the wastelands to beat people, raid camps of the bad guys, help the relatively good and ... collect scrap. There is not much in the story, but at the end of the game it is interesting.
Most of the time, we perform more or less optional tasks to open another location or activate the next one of the few story missions. There is a great atmosphere here - the Wasteland is perfectly reproduced, the driving mechanics are really nice and cool in their own way. Even the fact that we have to look for gasoline canisters to refuel our car, water to be able to heal ourselves - that's also cool. When we destroy an enemy vehicle or a lot of firefighters set in the wastelands, we have to stop, get out and manually collect the scrap, which is used here as currency. We use scrap to improve our vehicle and some of Max's features.
Almost the entire game is based on completing points on the map. We fly with one of the balloons placed in the area to mark important objects in the area - we take the camp there, move the area elsewhere in search of scrap metal and so on. The whole thing is not in a hurry, the game jumps from activity to activity very smoothly, so this is not a game for the impatient. This is a game for people who like to calmly clean the map from tasks scattered on it. For example for me: D. Here I will raid the camp, look for scrap there, buy better tires for the car, mount a battering ram on the front, or upgrade the harpoon with a winch so that I can break off the wheels of my enemies.
The mechanics of the game are very uneven - on the one hand, we have a really good model of driving and car combat, we use Nitro to hit enemies harder, We try not to get hit from the flank, we tear off fragments from bad vehicles, set fire to them with throwers and shoot from two-pipe or explosive launchers missiles. There is no complex model of physical sheet bending here, but it's still a great fight. The best thing for me is the chase after the convoys, which we are slowly destroying, with only the leader's truck left in the end and we destroy it in the end. Great atmosphere and fun.
Exploration is also fun, although potentially boring - it is searching for resources, searching hiding places, looking for gas canisters. On the other hand, hand-to-hand combat is quite uninteresting - it is quite a basic model straight from Batman, but in a slower version - weak and strong blocks with counterattacks, dodges, killing stunned enemies with knives and an occasional melee weapon that can knock down a few people. To make matters worse, Bosses appear in some bases somewhere along the way and you fight them in the same way every time.
And that's the whole Mad Max - driving in the wasteland and plundering.
In general, I liked the game very much, hand-to-hand combat - you can get used to it. I recommend playing
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