Why is it so difficult to create games today? Feat. Quake 1. / Dlaczego tak trudno tworzy się dziś gry? Feat. Quake 1.
This is an excerpt from my review of Doom Guy: Life in First Person. The fragment about Q1 has grown so much that I decided to post it as a separate text. Please note, I am writing this as an amateur and
Vibesweb3 music competition week39: song cover of my heart will go on (Celine Dion) by blackbird44
I want to use this opportunity to appreciate @silentscreamer @verbal-d and @hiventhuasiast for being patient with me on my journey in hive. They've displayed mentorship forbearance even when I mess up.
Quake III Arena (Windows) - Its Quakin' Time- I mean...the third entry in a campaign-based shooter is...an arena shooter?!? [ENG/ESP]
I had to do it. Anyways, Quake III Arena is an interesting game for its time due to a variety of reasons. It was yet another technological leap from iD software with their engines as it could make use
a piece of Quake: Playing the campaign in cooperative for the first time online...old school style! [ENG/ESP]
While I was supposed to have recorded the demo file of this game on video, it seems that for some reason only the first map we played was recorded correctly...so the rest of the video that I spent a whole