This weeks Battle Mage Challenge is about the Aimless rule.

Splinterlands tells us the following about the Aimless rule:
All units have the Scattershot ability.
Scattershot can target Camouflaged units.
Scattershot make all ranged and magic units attack a random target unless they are in the first position. This means that its hard to direct that damage, and that frontline units don't need to be quite as tanky as usual because they will likely not be hit by as many ranged or magic attacks.
Since damage is spread around multiple targets here, it takes longer for units to die than usual. This means that there is more chances of healing with Triage and Tank Heal, and also for doing damage with Poison.

Incompatible Rules



( Up Close & Personal,Target Practice, Equal Opportunity )
Aimless is incompatible with Up close & Personal, Target Practice and Equal Opportunity.

Desirable Abilities



Blast, Poison, Triage
Blast is very effective in this rule because most of the time it will hit a target in the middle of the opponent's lineup, and deal blast damage on both sides. Poison will usually be applied to several targets and can deal a lot of damage over the course of the battle. Triage is very effective because there will more often than not be backline units that have taken damage and can be healed.

Advantaged Summoners
Since Blast is great with Scattershot, Yodin has a huge advantage in this rule. Conqueror Jacek is indirectly more powerful than usual because Scattershot usually makes his strategies less reliable than lineups that can be played with other summononers. In this rule, that weakness is removed and Jacek is left with only two great abilities: +2 speed and Piercing. Finally, Chanseus has two supportive abilities that are likely to restore a great deal of health and armor in this rule, and therefore he is also quite good here.

Desirable Monsters

My Battle : Aimless battle
My battle had the following configuration: Modern Diamond league. 44 mana, rules: Wands Out, Aimless, Aim True. Splinters: Death, Earth.
This battle is a pretty obvious Immortalis game. He has access to two Triage monsters and gives Void to all his units, so they will be very tanky. With Goblin Psychic's Silence added in, there is likely to be a lot of attacks that deal 0 damage.
My lineup
I went for a pretty standard setup with Regal Peryton in front, Magi of Chaos second and then Queen Mycelia and Goblin Psychic. I rounded out my lineup with Doctor Blight (his Poison and Affliction are often game-deciding in these matches). Finally, I added Runemancer Florre, because she has a ranged secondary attack, which will likely deal a lot more damage than the magic hits in this match.
Opponent's lineup
My opponent did not go for the usual setup but instead played Thaddius Brood and packed in a lot of Rebellion cards, which I was excited to see. Its much more interesting to watch the new cards in action than to play an Immortalis Mirror where Doctor Blight's random effects are the game-deciding factors. He added the neutral legendary Nalara Geinel in front, which has both Void and Silence, as well as Amplify to increase the effect of the two Magic Reflect monsters he put in his backline (Djinn Muirat and Barashkukor). Finally he spent his last mana on Demise Archos Faust, and Venari Bonesmith.

Battle progress and Result
The game starts with my Regal Peryton clearing the armor from Nalara Geinek and then Florre damages the Bonesmith and Djiunn Muirat with the ranged attack. Next, Barashkukor hits Florre, and the Bonesmith hits my Goblin Psychic but does not land Poison, fortunately. Some more magic hits are dealt, and my Magi of Chaos kills the Bonesmith. Finally, Doctor Blight lands a Poison on Demise Archon Faust, while Goblin Psychic heals my Regal Peryton.
In round two, Demise Archon Faust dies from Poison, and the units begin dishing our their hits. Barashkukor kills my Queen Mycelia, otherwise, the round plays out without any other major events.
In round 3, a lot of hits hand on Barashkukor and Djinn Muirat who both reflect damage back with their amplified Magic Reflect. Fortunately for me, the Void provided by Immortalis removes a lot of that damage.
In the beginning of round 4, my opponent's units are pretty low on health, and this is looking very much like a win for me. Runemancer Florre is able to kill the Barashkukor, and brings Djinn Muirat down to two health. However, he is later killed by Magi of Chaos, leaving only Nalara Geinek alive for my opponent.
It takes one more round for me to finish the game, but in the end it was a pretty overwhelming victory once again for Immortalis in this ruleset. Props to my opponent for trying an alternative strategy!

Alternative lineups
Thaddius Brood
Obsidian
Waka Spiritblade

I hope you found this post interesting. If you did, you might also enjoy my other content.
Battle mage challenges
Battle Mage Challenge: Aim True
Battle Mage Challenge: Rise of the Commons
Battle Mage Challenge: Weak Magic
Battle Mage Challenge: Up to Eleven
Battle Mage Challenge: Up Close & Personal
Battle Mage Challenge: Unprotected
Battle Mage Challenge: Target Practice
Battle Mage Challenge: Taking Sides
Battle Mage Challenge: Super Sneak
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Best of luck in Splinterlands!
Kalkulus