
What I wrote about this Game Rule the last time around was:
This pretty much is still the same right now and in the battle I played, Water was not allowed which made me pick the Death Splinter with a combination that has a lot of synergy and which I use often.
This combination of using the Legendard Astral Entity Death Summoner along with the fast Nightmare tank followed by the Corrupted Pegasus works really well as it is almost guaranteed to get multiple misses especially when also using the Spirit Miner and the Undead Priest which both provide strong betenfits on the Speed plus the odds for opponents to miss. The Ravenwoon Warden is also a must-include in this deck and to finish it off I also added the 2-mana Weirding Warrior

This is a really balanced deck with 2 Melee, 2 Magic, 2 Ranged attacks and it turned out in an easy win against an opponent who anticipated me to use more magic.
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